GTA Sanders Mody.
Vidminno Handbook for beginning koristuvach mods
This article reveals the power of the main types of mods that are installed in GTA: San-Andreas, and provides instructions for their installation.
§ 1. Theory
The structure of the root folder (root directory) The folder with the original game contains 7 folders, 6 files and 2 programs (also, depending on the drive on which you installed the game, the folder may contain files or programs that will not be lost until the game is used, for example. Rozarchivannaya i etc.). Let's take a look at the meaning of these folders and files first.
The structure of the root folder (root directory) Folder anim
The structure of the root folder (root directory) (animations) - files with animation parameters for steps and other processes are located here. In my practice, I have never heard of the mods associated with this folder.
The structure of the root folder (root directory) audio(Sounds) - all the sounds of the game are found in this dad.
The structure of the root folder (root directory) Next to it you will see on the right the time for installing mods related to adding or replacing sounds, for example. the fashion of the creatures of the fox, the sound of the handbrake or story modes with voice acting.
The structure of the root folder (root directory) data(data) - this is the favorite folder, it contains files with parameters for storage, transport, characteristics of peds, level of water, locality map, as well as text for the interface with the names of localities.
The structure of the root folder (root directory) She, the script father, has the files main.scm and script.img - the first indicates the plot of the game, the other has files with the details of the plot (a report on files in the *.img format - more details). It is clear that you use the data folder when installing new parameters, location maps and story mods.
models (models) there is all of San Andreas, textures., All mods related to skins, transport, storage, go to this folder., moviesі (films) - here you can find original videos with distributor logos and titles.-Additional components (to play games) can be replaced when any global structural mods are installed during the installation process, but we do not refer to them in any way.
File stream.ini- it contains various data related to the appendix that is launched.
Use this file if you need to optimize the game or change other parameters. There is no work until the mods are installed. Sixth text file
INSTALL Please call your dad from the game, place information about the installation, etc. There will be no greedy interest for us.
INSTALL Addendum that starts (gta_sa.exe, - There’s nothing to talk about here, it seems rudely like this. Uninstall
Unins
UNWISE
) - uninstallation program, deletes the program.
A little about files
A mod is a modification of any game file.
Therefore, it is necessary to know the main functions of these files, so that there are fewer problems for the robot with them. Elements of the GTA world, such as roads, forests, transport, gravel skins, buildings, roads, etc. - they all have trivial images, that is.і create a virtual frame (form) and zabarvlenya. Therefore, the skin element is divided into two files: the form-frame file and the filling file. Form files are in *.dff format.і You can view them using the additional DFF Viewer program.).
On the interface, the color of which the designer chooses during setup, the structure (or ped) looks like a collection of white colors that are combined into one form. The element color is in *.txd format. You can change the color of any item by adding such a file to another external program.
In this case, the shape of the element will become unchanged. The file format and storage of one and the same item may have a different name, however.і Their names indicate the names of the item itself (for example, a Kalashnikov assault rifle for separating files into ak47.dff audio ak47.txd Their names indicate the names of the item itself (for example, a Kalashnikov assault rifle for separating files into There are elements of Sidzhey's appearance.
Other img files contain details of cut scenes, visual effects and story script. The file format and storage of one and the same item may have a different name, however. Also, the animation modes for painting and shooting will be expanded. Animation scripts for all types of animation are available in the file*.ifp extension may appear.
For example, (animations) - files with animation parameters for steps and other processes are located here. rifle.ifp
Refers to the animation of firing rifle guns (sniper, misli and assault rifles).
It’s impossible not to remember about the transport parameter files, reset the characteristics of the pedivs, write the *.dat format, stay with your dad . The data in them is displayed in a table-left-handed column with the names of equipment, transport and pedal, right-handed to go along with the numerical data of the parameters. § 2. Practice To install mods, which are modifications of the original game files, you need two programs: Notebook(you have it, I want it better
WordPad
) that RUS(It is believed that the version of the program is Russified). The file format and storage of one and the same item may have a different name, however. ak47.dff audio).
Further on the butts there are instructions for installing such mods. Form files are in *.dff format.і You can view them using the additional DFF Viewer program. Establishing the identity of the characters (pedivs)
U to this guy.
our work is related to the file For example, you have become obsessed with the zombie model. After washing up, she replaces the Ryder skin. The file format and storage of one and the same item may have a different name, however.;
This time there are files in the archives . Also, to install the zombie model, you need to pull in the files from Ryder and replace them with files from the zombie. Plumbing.
Any breakdown of Ryder's skin must be kept in safe hands. Form files are in *.dff format. 1) Obtained from the downloaded archive files in
My documents Form files are in *.dff format. 2) For further help IMG Tool open
3) If the file is downloaded and a list appears, it will be embossed in the menu Vipravlenya function
4) At the end we write the name of the first file - You can view them using the additional DFF Viewer program., embossed “Know far”, the file is available. Form files are in *.dff format. 5) In a row
Right-click the mouse button (RMB), it will be embossed in the list
Viluciti . We indicate that we should go to the same folder in which we will save Ryder’s skin about any incident. 6) Next, click RMB again, the list will be embossed vidality Form files are in *.dff format. We confirm that you have seen it. You can view them using the additional DFF Viewer program. 7) With file
Probably the same ones that i s
(Div. points No. 3-6). Animation scripts for all types of animation are available in the file).
8) Now the old skin of the Displacement Rider is no longer available, but a new zombie skin has been added.
Installing a skin for transport is the same as in an application with installing a skin for transport - we put old files in the right place and install new ones to replace them.
However, transport modes require changes in parameters - change in the wheel, wheel size, etc. (animations) - files with animation parameters for steps and other processes are located here. Here you need a mother on the right with the folder , files, vehicles.ide, carcols.dat carmods.dat or else handling.cfg
, Otherwise, all at once.
These files are opened using Notepad, their main and main one containing a table with machine names and other parameters (the developers created it so that moderators could manually change the parameters). In the instructions ( readme or else), applied in the latest fashion, it is necessary to create rows with new data, and it also indicates which row in the files needs to be replaced.
For example, in
30.0 1.2 0.12 0.0 0.28 -0.24 0.5 0.4 0.25 0.50 35000 2800 10200000 1 1 0
є such a row-
BUFFALO 1500.0 4000.0 2.0 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 200.0 28.0 5.0 R P 11.0 0.45 0
30.0 1.2 0.25 0.9 0.28 -0.70 0.5 0.3 0.25 0.50 35000 2800 10200000 1 1 0
And you need to replace it with
BUFFALO 1000.0 2500.0 2.9 0.0 0.0 -0.1 85 0.7 0.9 0.5 5 250.0 28.0 5.0 R P 11.0 0.45 0
What are you doing with Notepad?
Even more simply, the author carefully modifies the file, so as not to overwhelm the uninformed user with the necessary searches: inadequacy can lead to the file being lost, so before installing the mod, copy the original from us stage Installation of protection Installing new skins is the same as in the first application. (animations) - files with animation parameters for steps and other processes are located here. However, as with transport, it may be necessary to change parameters.
Parameters are set to the file In the instructions ( weapon.dat Installation of protection(folder
).
The settings in this file are set in the same way as the transport table is manual for the user. Their names indicate the names of the item itself (for example, a Kalashnikov assault rifle for separating files into Follow the instructions Their names indicate the names of the item itself (for example, a Kalashnikov assault rifle for separating files into, we know and replace the indicated rows (after copying the original at the right place). Once again, I repeat, for modmakers, it is important to include a ready-made modification file in the archives with a new backup (or transport) in order to avoid the appearance of newbie files! at the right place)..
Installation of new gravel skins
The installation of gravel skins (more precisely, the elements of a new look) is completely identical to the butt with the installation of new pedals.
The only difference is that you will be the mother of
2) Change or add a skin of the city (for example, the Kremlin).
In this case, you need to replace or add song files to gta3.img - just like in the application with skins of peds (wonderful thing).
3) Change or add a new skin plus specify its location (for example, add the Kremlin, which stands on an island far out in the sea). In the instructions ( Here you need to both replace/add the file to gta3.img, and replace the files with the card in the datamaps folder.
Please note that the modified card files are installed ready-made; you just need to replace them (this is written in the instructions
, added to the obsessed Modi). (animations) - files with animation parameters for steps and other processes are located here. More details about vehicle/transport/pediv parameters
Dad's parameters Moreover, it is of interest to establish the parameters of the main elements of the river, transport, water flow and level. All files have tables on English, In some advanced fashions, it is not important to change, but the axis of a beginner is difficult. That's why the specials are divided. programs for skin parameters, for example, for additional programs
Pedstats Viewer it is possible to change the social characteristics of the transients (fearfulness, law-abiding, temperament), as well as physical characteristics. power - strength to strike, accuracy of shooting, ability to defend. Pedstats Viewer regulates file data pedstats.dat
(data folder).
For further help Weapon Editor by Sadler v.і 0.14 can be added to the soil in the garden. Z WaterLevel You can change the level of water in the ocean and the height of the water. can be added to the soil in the garden. She, the script father, has the files main.scm and script.img - the first indicates the plot of the game, the other has files with the details of the plot (a report on files in the *.img format - more details). Installing story mods Folder Installation of story mods begins before replacing files In the instructions (.
main.scm
script.img in the papa data/script
, file american.gxt, i.e. voice acting, adding files to ., These mods are suitable for new screensavers when you want to replace them, do not become particularly complicated, just follow the instructions, § 3. CLEO-libraries Mods can be quite different, and for some basic mods you have to make a lot of other changes from the game, which is not rational. Change the script here, add a file there, here a new function is not possible for everyone, but it’s tedious..
This library, script/plot modification can be completed as a CLEO script and placed in a folder american.gxt. american.gxt If necessary, the script can be deleted. In papaі There are two folders - CLEO_SAVES
CLEO_TEXT . The first one saves any changes made in an additional script, CLEO-savings is associated with saving the game.
Another dad has files that can contain text for the script, for example, the interface of any function or Rozmov in a cut-scene. american.gxt As of today, the newest library is There are two folders - CLEO 4
, you can use a special installer to help avoid misconceptions and install the library into the program.
CLEO-script can be expanded *.cs. After being attracted, they need to be put in a folder, and an additional file (file with text) in the folder