Lost Alpha - Secrets of secrets and passwords Lost alpha expedition of a friend point scho shokati
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Stalker lost alpha passage.

Vidminno Date of purchase: 10/26/18

Look again: 59585

Description About the project Lost Alpha is one of the most popular “Stalker” projects around the world, the development of which began back in 2008. Initially, Lost Alpha was aimed at turning back that same stalker. In 2014, the first version of the modification was released. The map of the alienation zone has been redesigned, which is now more in line with the 1935 era, rather than the original game.

The plot will be based on the history of the Shadow of Chornobyl.

Lost Alpha great hero

- A stalker who doesn’t remember anything, and in his PDA there is only one task - “Kill the Shooter.” Key points They migrated from the first part of the trilogy, and then they were remade, so that all of us can experience this story again, with new aspects of the passage. There were also a large number of plot points and side quests.


Plot points 1. Find the Strilka camp (Pidzemillya Agropromu):
Along the corridor, there used to be an electrical anomaly going down along the ramps (it doesn’t go down to the very bottom, but only along the quiet ramps that were in the original PM). We go into the corridor (through which we made our way in the TC to the gunman’s hut) and go through the right-handed door, which is where the gunman’s hut is located.

2. Find the key to the door at the Strilka shed (Pidzemilla Agropromu): We turn around to the exit square and go down to the very bottom. There you will be ventilation pipe

, on the edge of it lies the key to the doors. The first computer and document are immediately found in the laboratory, where they sit quietly (that glitch is such a whistle).

Another document is located in the evil room (as you can see at the exit from the laboratory). The third document is located below the level, next to the other document there is a door (there is a working one), behind it is a hangar at the very bottom of the hangar, behind the old armored personnel carrier "And there is a hatch. We go straight into the hatch, turn to the left, then go down 3 steps, xia by another and we know the document. The fourth document is found in the cut-scene (where the bloodsucker killed the military man) (there is also another computer and we climb on top of where that room is located, we go into a small room ( where on my map there is a corpse of a freedom fighter) (there is a third computer there)

7. Expedition: track a friend’s point:

All documents and scientific equipment are located in the hangar, where Kalmik is located.

The first document lies on the gas tank, the first scientific device lies on the lower police station of the verstat, another document is in the corpse of the scientist, another scientific device is on the table, attached to the corpse of the scientist (so the department asked for a close look at the booth).

8. How to get to the Cement Plant:


Where to place the tools:


Tools for rough work:


Metallurgical plant:


Plant "Rostok":


Dark Valley:

Dark Hollow:


Budmaydanchik:


Tools for fine work:


Lake "Yantar":


Dead place:

Army Warehouses:



Pivnichny Pagorby:


Tools for calibration:


Outskirts of Pripyat:
Place Pripyat:
Generators:
Safe codes:
The code for Borov’s safe is 495;
The code for Petrenko’s safe is 123;
The code for the Borov safe (TD) is 295;
The code for the safe on the military base (Cordon) is 471;
The code for the safe in the room with chemical gases (location Rostock, entrance to the room with a shower) is 437;
The code for the safe at the Radar location (behind the Nomad quest) is 218;
The code for the safe in the new Bari will be available after joining the Borg group.
Door codes:
The code to the doors of the Laboratory X10 is 3823;
The code for a closed room in X10 is 1234;
The code for entering the subway (to Pripyat) is 2345;
The code for entering the laboratory X-18 is 5271;
The code for the doors in the dungeons of Pripyat is 4134.
The code for entering the Sarcophagus is 4237.
Codes for computers:

The code for most computers in the game (go to the first computer in X-18) is top_secret;

The code of another computer in the X-18 laboratory is 9231; Gallery code 2 - gallery red barrels, canisters and cylinders.

For example, there are embossed zombies on your way, and expensive prints are wasted on brainless walking corpses.

This is when we throw our flammable equipment at the feet of the zombie and shoot.

It’s better to get stuck in dungeons or high places where you can’t get around them. Or you can just use a knife, but it doesn’t look so effective. I'm so pleased with the vibuha that I can get out more :)

On the Baldivsky Yantar, on the maidan with a car, next to Sakharov’s bunker, right in the far part of the security booth in the shafts there is a LR300 screw and a glass of wine.

Evil heat from LA retailers.

At the Village location, if ecologists first hear, at the underground premises, which is called the Bar, in one of the green caps there is an Ecologist’s orange overalls.

Also throughout this underground there are boxes scattered for storing tools.

On the skin, the set of tools Di-de provides a number of other tasks that can be collected through the building.

A feature with endless antiviruses is very useful for your penny-cheese!

Before the speech, it was similar in the original PM from Kruglov and Sakharov.

If we pass Burshtin and we know the scientific bunker from Sakharov and Viyskov on Varta, there is a descent to the pit, there is also a stalker from the sour mine, with which at the first sustria a sound is generated log.

Once we have heard of his problem, we accept a quest to search for his problem in this oven.

Descending along the descent, furrowed by tangled tunnels, we carefully remember our routes, without losing respect for the more zombies and once we find the room with these bloodsuckers.

If you still want to live - we have seen pheromones, so as not to become a potential evening of bloodsuckers and we pass through a room with a crazy background (you can run away, the bloodsuckers do not react).
We leave the Thunderstorm and head back to the surface along the same route.
For this quest of joy, the stalker gives... PIVNICHNIC!
A very good overalls, especially since before which you were extinguished in “Zorya”, or God forbid, there’s a newbie in a tattered shkiryantsi.
It’s not exactly a secret, but it’s similar to trade nuances, but a lot of it is the fault of the nobility.
At the bar, all the trophy swag is best sold to Petrenko, or to Barmen.
The prices are very reasonable, plus Borgovets, as a bartender, is stingy with absolutely everything.
Finally, if you’re going on a long journey, and don’t want your guts to burn, we buy provisions from our fellow stalkers.
I don’t know any other way, but “as is” they literally have pennies
If you want to put on a sleeping bag (even if it’s impossible), you can go to the Dead Place location and go into a small booth without windows.
In the middle there is an empty, dry pool, then the drains will rise, and then immediately remove the necessary caps.
There is a bag, there are also batteries, VOG-25 and an anomaly detector.
- Password for the tunnels to exit to Pripyat.
There may be a stalker's corpse lying there.
Apparently, they buried the corpse of the stalker under the broken pipes.

You need to trim the pipes, and there will be wooden places to pass into the short tunnel - there will be documents with a code (code 4134).
- 2345 - password for the subway in Pripyat.

- The password for the computer on another version of the Naimants’ base in the army warehouses, they hid in Wikida, looking at the PDA, the wine falls from the corpse from which the artifact was taken.
I know I'm downloading a guide for documents from LA DC.
How long have we had the program – documents on Yantar.
There are a lot of them here, as many as 9 copies.
I think it’s easier to pick up some of them during the side quest “Expedition”, to activate it you need to talk to Sakharov, and then with the participants of the upcoming expedition in the camp of the disciples.

IMPORTANT:
1. If one of the participants in the expedition wants one, the quest will fail.
2. Sound.
Quest "Expedition".
At another point, in the middle of the hangar, where you can see a corpse on the mini-map (gray dot) and near the entrance there is a green sludge tank.
At whose right-handed hangar, near the entrance, there will be a composition with three wheel drives, a simple metal structure in a grey-white color and a black fire tank in vantage style.
The document lies on this tank.
3. Paperi.
8. Transport bills.
This document is in the garage instructing you to go from this location to Baru. There is an asphalt road that is clearly marked on the map and it ends at the garage. There are two tank trucks on the platform. There was a small ring of bandits here. The document lies on the shelf in one of the corners of the garage, next to the repair pit.

9. Leaf.

Entrusted with the garage and the great concrete Maidan (in which the great
metal construction


and through which you need to pass, turning to the Bar location) there is a small green booth.
In one of its rooms you can see the skeleton that sits behind writing desk . The document is on the table.

Pershe is a village, a village of Novachkov.
In one of the budinkas there is a left hand, in a room whose height on the wall is unclear, and there is a basement.

Enter before the new pile of boxes.
He has two first aid kits and a bunch of canned food:)

At the Village location, if we first hear ecologists, at the underground, one of the hats contains an Ecologist’s costume.

Forest: the most acceptable is the Zhovty Dwarf.

You can take a walk and marvel at the idiot running behind the Bandit parking lot close to the transition to the Bar.
NDI Agroprom has a room in the dungeon where the quest book is located.


To the right is a table with a book, on the wall, where the mesh is torn off and there is a pipe running through it, and there is a storage area.
It is located closer to the hole of evil (as seen on this side) in the opening through which the pipe passes.
There I know an AKMS (which everyone is always looking for, but I can’t get enough of optics), a couple of first aid kits and an artifact that gives 100% health, 10% strength and damage.


At the Dark Hollow, after turning onto the road leading to Corodon Bay, look for the cross with a gas mask at the center of the anomalous group with an increased background radiation.
next to the group there is a sprout of viverts + the cross itself - shovanka.


Nyumu has SVD, SVU, OTs-14 "Groza", about 5 basic first aid kits + cartridges for SVD and "Grozi".

The hollow is dark. Gas station for hire. De pechera in the skele is assigned to the pagorbi at the gatherings of the booths.


in a dark hollow (amazing screenshot) in the village, you find a booth in which there is a lot of fire, through the window there is no frame and you climb into a rough backpack, where an important artifact is stored there and in whose booth there is a good profit.

Beware of chimeras and zombies in the village!


so in one of the Budynkas there is rude (possibly random) swag.

S.T.A.L.K.E.R: Lost Alpha is a stand-alone addon for S.T.A.L.K.E.R: Shadow of Chornobil.

This modification will not remain with the original version.

It took a lot of hours for the developers to create it.



For shanuvalniks stalker lost alpha passage viklik super-loving vodguki.

Some insist that it is practically impossible to reach the finals, while others do not face the same difficulties. It’s a lot to go on and on about going through the plot of such a place as a laboratory. In Stalker Lost Alpha, the passage of the laboratory x18 begins with the release of the code for the passage to the laboratory itself. You can remove this code by talking to Veles. Once you get the code, go down to the basement of the administrative building, which leads to laboratory x18.

Your manager knows five folders with documents and a computer.

Especially for you, we have prepared a clear description of the location of these items in order to speed up the precious hour of searching. Outside the walk, the stalker lost alpha aims to reveal all the secrets of the game, learn the skin of the hidden parts, and enjoy the game in a new world. a passageway, you will see at first glance the hidden treasures.

Don’t waste an hour without going to the Bartender, but leave immediately.
After finding all the treasures and completing the quests, find a white car that you need to drive fast, otherwise you will be shot from a helicopter and die.
Drywall'янські Боги – хто вони?
Words'язнений - Ганна Шаріпова
Vertograd of wiltings - Ganna Sharipova