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Help in the passage of the stalker Tіn Chornobil. Passage. Stalkers in battle and in peaceful life

In order to achieve success in the important minds of the alternative Chornobyl Zone, in order to win the chance and the honor of the middle stalkers, to overcome the filthy lads and to reveal the mystery of their journey, it’s not enough to quickly shoot. S.T.A.L.K.E.R. - I don’t call it a fighter. Tse gra, battles and quests, chasing after artifacts and taemnі zmovi, pіdbіr order and polyuvannya on living creatures, which mutulya.

Special rules apply here. For them, we'll fix it.

Life in the middle of the Zone

Swedish chi is important

The first thing to look out for in the Zone is to know. The hero can be big, sit down, streak, snuggle for a few seconds (sprint), shine in the dark as a lighter with an infinite charge, and stun with binoculars.

Ale, there is a great difference in how wines are made with speeches.

For a great fighter, the hero can hang a dozen garmats, be occupied with ammunition and roam around the surroundings. It’s not worth it here - having picked up a few fallen enemies and stuffed automatic machines into a backpack, our main hero can quickly reveal that it’s not so easy to jump under a hail of a sack.

It’s all the fault of the backpack: you can take more than forty kilograms on your stalker, all the more - with great difficulties. The boundary, if a stalker cannot destroy a month, is sixty kilograms.

The sprint here is rather quick - for a few seconds our hero turns into a little not a live motorcycle, - but it’s easy to get a stavker in a deaky hour to see. And if you carry wine on your shoulders, a bunch of swag, yoga sprint is not only shortened to a few dozen meters - the stalker seems to be navit for a wonderful picture. It’s not safe to stumble for a repunch, as if nearby, the blind psi are thrashing around, looking for a fresh stalkeratinka. In times of need, you will have more energy drinks, as if you are guilty of yourself - you can be inspired for another ten-meter sprint. But it’s better not to be stingy and not overwhelm yourself, risking life.

Before the house: the stalker turns on not only in the sprint, but also in the streak.

Keep everything in your bag and carefully choose those that you will take with you on the right. Machine gun… pistol… sprat grenades, ammunition. Already kilograms out of ten. A friend of the devil has medicines. Bazhano mother would like ten-fifteen kilograms of "free" vaga, so that there would be more richness and mothers could pick up a cicava garmat for the collection.

Chicken of cowbass with soybeans, canned food "Snіdanok tourist", bread - all the same will be in favor of the stalker, as if in rapt we saw a slight hunger. Ale take zhu with me, I need more in the rest of the house. Call for a sprat of canned food for the whole day. The burners don't get much - especially in young stalkers, as they often, through lack of knowledge, influence the infected area and are greedy for a valuable antidote.

Do not get mothers with a sprinkling of bandages. Tse not only "small first-aid kits." With this additional help, they bleed, through the yak the character spends health and can die, the first lower wound will be healed.

I'm mentally healthy

At the end of the character (I), a charge from a healthy wife can show one more, blue wife. What is magic? Hi, mental health. Poshkoditi yogo can not frown on the sight, but the sound of the river - psionic infusion. Zvichkoy put pressure on the brain can boast deyaki monsters in grі, i in first black, zvichayno well, the controller.

But, however, at grі mіstsya, de character just burn his own mіzki. Maybe put a saucepan on your head, so that you don’t mess with the judges? The idea is good;

Lessons of empathy

The leather stalker is firmly guilty of the nobility - indifferently ticking another stalker in the guise automatically, so you don’t have a plea-o-plea or ... you don’t try to kill one another.

From the first whilins, you need to get a good sound - clean up the broth in the camps, the stalkers were despoiled, otherwise, with a companion for a profession in wild nature. The easiest way to do this is to switch to binoculars, bolts or press the reset button again.

Remember, scho vіchlivіst is a guarantee of a good setting before you. The NPC has not only a name, belonging to sleep and the level of knowledge - the new one has a thought that was formed from the drive of the protagonist. If you attack one neutral character, then all NPCs in the surroundings will want to beat the hero of the muzzle. Winning the friendship of another stalker is not easy. Less vryatovaniya in the death of the NPC, for which the hero immediately put a first-aid kit, immediately becomes a friend.

Before the house: It is possible to win over a seriously wounded stalker only if you know whether he is neutral or good-natured. The enemy cannot be swayed. And Skoda - tsіkavo boulo would marvel, scho vіn robitime, if you reveal who you vryatuvav.

Reputation will be won by the greedy people, but it’s easy to do it, so as not to do dirty tricks to your neighbor on purpose.

Just like a neutral or friendly stalker does not fight, does not tell a joke and does not play the guitar, then wine is available for rozmovi. The deyakі can see the hero a quest, with the deyakim one can learn about the remaining few bits of game legends (so, our hero, like a right folklorist, writes them down on his gut computer). But with more you can try to bargain less. Not a lot of speeches the stalker is ready to put on sales - it’s more important than medicine or I’ll eat it. I don’t have a lot of wines to buy from the hero - those first-aid kits, I’ll eat, sho tsikavo, improved to zbroї.

Itself zbroya tsіnuєtsya here even badly and enough to wallow long after the skin battle. Ale shchob yogo sell, bring povnim backpack bіgti to a merchant for distant lands. So, work in the grі business is not so easy.

Tse tsikavo: after pumping the garna garmata on the earth, the stalker can take it, having thrown away his old one, that he has become obscene. You can be overtaken in full at the selection of trophies, so hurry up!

...І bolts at new

Need a bottomless little bag of bolts for a stalker? In order to pass them a safe road among dozens of Zoni anomalies. The need for someone, vtim, blames infrequently. A lot of anomalies can be seen in the light of the day and successfully bypassed. The detector of anomalies, which the stalker has from himself, immediately precedes with a squeak about those that the hero is approaching the unsafe zone. Nareshti, I’m almost like a stalker, like squeezing “flies” in the hero’s eyes, if you fly the axis-axis at the “meat grinder” or step with your foot into the “jelly cold”.

At night, some anomalies are not so well seen - and then bolts come onto the stage. The nights in the Zone are not always dark, but at the impenetrable darkness you can try to look between the anomalous zones “with an eye”. Corridors, subterranean passages, that subterranean - the axis of the month, de bolt right can be in good fortune. For example, it is necessary for the hero to go through the corridor, no matter what - and on the way to see a sprat of unsafe anomalies. Just throwing a sprat of bolts, you can make a careless path.

Tse tsikavo: bolts for re-verification of anomalies in grі duzhe vázkі and veli - kozhen dozhina centimeterіv near fifteen. Ale, you can’t beat them in, so you can launch a bolt at the NPC’s head. Negative reactions can be considered nothing. With this bolt vzaєmodіє z reshtoyu svіtu for all the rules of physics. For example, by throwing yoga, you can knock the skeleton to the ground, which is hanging on the wall.

Geography lessons

A large rectilinear map of the pivden and central parts of the Zonia - from the pivden Kordon to the pivnіchny place of Pripyat and Chornobyl AES - is "sewn" into the stomach computer of the stalker.

Before the house: The stalker's PDA can serve simultaneously as a journal of quests, and an encyclopedia of information about the current world and navіt, you can designate a dead ringer, which will make you feel like people, squeezing the ring, right up to the names and nicknames. Like an NPC gyne, yoga computer shows you the place of death on the mini-map of the main character.

But not with all the cards you can freely walk. Accessible to the outskirts of the region - Cordon, Storehouse of technology, Burshtin's Lake and others - look like small "splashes" on the map. The stench is sharpened from the sides spiny dart, anomalies and zones of lethal radiation Combine stench with areas of transitions on the roads. When you change them, you can start to succumb all the time.

Before the house: in grі, like in "Space Rangers" or in a series of star simulators X: Beyond the Frontier, the lives of monsters and NPCs are counted not only in the zone, gravel is thinning, but in other areas, for a little easier rules.

However, in certain places, the maps are engraved not to let NPCs through for objective reasons. For example, on the very ear of the forest, you can reach the chotiri of the region - Pivdenniy Kordon, Tsvintar tekhnika behind the pivnіchniy checkpoint, NDI Agroprom at the entrance to the Dark Valley at the exit. Passing through the central region - the territory of the organization of the stalkers "Borg" under the name Bar - closing the post, through which you will be let through, if you reach the necessary place for the plot, or you will bring the stalkers "Debt" to see the bar "One Hundred Roentgen".

To the pіvnіchnyh zones - to Pripyat and CHAES - it's not possible to get away, like the plot.

Artifacts are rich, guts are few

The character has no parameters, so they grow over time. All that the hero can afford is to change the worn out costumes and pick up the artifacts from five guts. Altogether, there are fifteen different kinds of costumes - in the form of simple skinny jackets that primitive winter suits to small space suits, which practically protect against the mustaches. And there are plenty of ways to die here.

  • Mutants bite and shatter the stalker - oh, clothes can be mіtsnim for rozryv.
  • The fires of the anomalies are more painfully scorched - the fireworks do not make the fires worse.
  • Electrical anomalies can quickly skin a stalker, in a dress like a dumb one against the strum.
  • Anomalies of shock and fall from height will not be so unsafe for someone whose suit absorbs the shock effect.
  • Chemical opiks in the Zone are rarely seen, and sometimes they lie at the chagar forest of baking fluff. Protezahist camp in good time.
  • Mіtsny obladunok to reduce Skoda in the near vibukhіv. Sound the enemies to save the grenades and do not throw them for nothing - it’s less likely to be at the fire stages, if the helicopters and arrows from the RPG-7 appear, the defender will become relevant.
  • Zakhist vіd kul - axis scho sound the most important. Lead poisoning is one of the most common causes of death in the Zone.
  • Zreshtoy, do not varto write off radiation. It's rich here, especially at the winter stages of the fire.

There are too many costumes to make your specialization. For example, the orange suit of the vchenih protects them well from chemistry, strum and radiation - but against the cult of the cult does not help zovsim. Suits of warriors are often well armored, but do not protect from radiation. A heavy exoskeleton is a hard armor, but a hero, having dressed him up, wears out the building of a swidko rich.

Five swarms of artifacts (their stalkers sound to know the order behind the anomalies) to allow finer "adjustment" of the parameters of the hero's defense, or to increase its vibrancy. Sound at the skin artifact - positive and negative drawings. Some of them stalker stunned, but they lower the outrage parameter. Others protect from radiation, but with them the stalker will be turned on earlier. Deyakі artifacts in gr_ radіoaktivnі (positive parameter "Radiation") - hang їх on the belt is possible only for a short time, like a nefarious zahish suit. Shkidlivy infusion, however, can be compensated by other artifacts with a negative radiation parameter.

It’s not varto with whom you forget, but light and valuable artifacts - a garnet of dzherelo pennies, as if they were giving them to merchants every hour.

Characteristic Minimum help Recommended
Processor Intel Pentium 4 2 GHz
AMD XP 2200+
Intel Core 2 Duo E6400
AMD Athlon 64X2 4200+
Working memory 512MB RAM 1024MB RAM
Video card Nvidia GeForce 5700
ATI Radeon 9600
128 MB VRAM, DirectX 9
Nvidia GeForce 7900
ATI Radeon X1850
256 MB VRAM, DirectX 9c
10 GB 10 GB
Operating system Windows 32-bit: Win XP Windows 32-bit: Win XP

Passage of plot missions

Prologue
Stalker: Tіn Chornobil. Plot

Diya grey is seen near the zone of entrance near the Chornobyl nuclear power plant. After the accident at the nuclear power plant, the radiation expanded, and the current mіstsevіst became unacceptable for life. The unsafe territory is fenced off, it is sharpened by military men, but the same adventurers are the same - stalkers are able to penetrate the middle. Ussikh їх added a bit about those who called for the emergence of new radiation, anomalies, artifacts, ready to pay big pennies for such a life. And in the center of the zone, suddenly, an inconceivable marvel appeared in the sky - a monolith, which vikonu be-yak_bazhannya.

Vantazhivka with corpses turned from the center of the zone. It was dark and dark, and from a thunderstorm they brought it to the point that the car crashed and spread. Luckily before the accident, a stalker, in the midst of the dead bodies of wines, I knew one last person, and pulling him to the door of the nearest trader - Sidorovich. Tse i є our character is a stalker, who miraculously survived, with amnesia. We have in our hands the CCP squeezing with the "Drive in Strilka" information, nothing more is known about our amount of life. We have only a nickname "Micheniy", so we were nicknamed for the tattoo "S.T.A.L.K.E.R." on the hands. Rasht will have to z'yasovuvati along the way.

1. Cordon
Stalker: Tіn Chornobil. Passage

Bunker Sidorovich

Spilkuєmos іz Sidorovich, we can listen to this text for beginners, to find out about the basics of the game (zone rules, tasks, map, minimap, rating, statistics). At the beginning of the location, only Sidorovich can sell armor and that armor, we will often turn to it. Our stalker-ryativnik is to blame for Sidorovich, and for that we can get some money for the trade. The first task is to know the familiar courier Nimble and bring a flash drive.

Apparently on the surface, order that group of neutral stalkers to leave the settlement. Spilkuyemos with the stalker Vovk, on the new one, there is an arrow on the minimap, at the left upper cod. Vovk to see us the cob nbіr zbroї: nizh, PMM pistol and troch cartridges. (The armor in the inventory is inserted at the top slot, and then called out with the keys "1" - lower, "2" - the pistol, "3" - the main armor, "4" - the grenade. But when approaching other people, it is necessary to clean up the armor, otherwise us take it for a enemy, for whom the easiest way is to switch to bolts - the key is "6". Vovk rozpovist to us, that Shustry is with a crowd of bandits, we can ocholit an operation whenever you please.


Tabir bandits(Autocooperative "Lokomotiv")

Let's go to the main road, here the soldiers walk around, we don't trap on our eyes. Trochs were far away from the bridge with a wounded stalker, as if we had a first-aid kit, we could spend it on a person’s order, to improve our reputation among the neutrals. How many times can you know the order of the first-aid kit - in the intestines dead man. Instruct the trailer to lie napoi, bandages, a grenade. Under the bridge, we look at the jeep, at the new one there are also brown objects.

If we come to the camp, three stalkers will meet on the hillock, we say Petrukha. We can choose from roses, which are taken alone, which are three helpers. (As long as we’re fired only with a pistol, so it’ll be easy to be a hero, but if we’re alone, we’ll take it from Vovka dodatkovo Pistol Fora 12 Mk2). The camp has 8 bandits, the deacons of them are surrounded by a fashion, they are killed from afar. In this battle, it is necessary to call out to the features of the shooter at the Stalker:

It's not an arcade shooter, deviantly you can shoot a hundred enemies. Navit one weak opponent can drive you in vipadkovo potrapiv in the head. Everything is just right. That’s why it’s necessary to hovat for ukritty, viskakuvati, aimingly shoot and quickly hovat back.

Strіlyanina pіd hour bіgu pіdvishchuє rozkid kul, and to that may be marna. Sitting on the knee (Ctrl) and aiming (RMB) at the same time greatly improves the accuracy of the shooter. But in such a situation, coolers can often fly. For supremacy, we shoot a sprat once at one point, in short strokes.

If a fortune-teller could shoot you, I’ll bleed (the symbol of a drop will appear in the corner of the screen), as if step by step will add health. Itself zdorov'ya it is possible to recognize be-such a їzhey, but for dressing the wound you need only bandages and first-aid kits. Rani can heal independently, but even better.

From any driven enemy, you can take away your speech. Always choose supplies: cartridges, faces, zhu. I’ll take it, only as soon as I myself її vikoristovuvatimemo. This time we take obov'yazkovo obrіz. Zvichayní stalkers do not buy our zbroyu, and novice merchants like Sidorovich stingy for a penny. So you can rahuvat zbroyu for smіttya, cheap and important vantage.

The city is buggy, navit z usima novlennyami, you can stop pratsyuvati be-yakoy mitі, so it's more likely to save money on the F6 key, then you can grab the F7 key.

Peremіgshi, it is necessary to wake up at the jokes of speeches. Evil at the entrance of a double-topped bud, below in an evil fire is a power engineer, on the balcony on the body of a bandit we know artifact "Vivert"(1000 r). We know Shustroy at the pivnіchny garage, hand over the flash drive. Also, the new one has a dodatkovo task.


Parking lot of stalkers

We turn around the village, Vovk will give us the artifact "Medusa" in the city. Sidorich we sell uncommon speeches and we offer a flash drive, we take 1500 rubles. Artifacts are left at home, stench can become a blessing in side missions. Sidorovich rozpovіst, scho follow the investigations on NDI "Agroprom", but it is necessary to prepare before going there.

For the leather merchant, I ordered a blue screen, there we can put together our speech, so that we can take them away. The stench will be at the top security. It’s better to carry with you no more than 50 kg of weight, otherwise the hero can be easily turned on and cannot be big. In singing situations, daylight can lead to death.

Sidorovich and Vovk dodatkovyh zavdan, you can vikonati їх, to earn a troch of pennies, and it’s better to win the extra money. Deyakke zavdannya moyut obezhennya hour by hour, and may be failed if you don’t beat them for a long time, don’t take a lot of quests for that one.

Task: Drive in the bandits at the ATP

Vzhe vykonali on the very cob.

Nagorod: artifact "Medusa"(1000 r).

Task: Reducing the camp of wild boars

In fact, it is necessary to drive in only one boar. Robimo alone shot the image, and in the fold. I entrusted a fallen tree, breaking new boxes, there to lie artifact "Medusa"(1000 r).

Nagorod: artifact "Vivert"(1000 r).

Task: Find mutants on the farm

Behind the bridge there is a farm, at its booth a group of three stalkers are flying on wild boars. Usy 3 boars, from which you can get the Eye of the Flesh (300 r).

Nagorod: artifact "Blood stone"(1000 r).


There are a lot of simple, plotless tasks, it’s impossible to vikonate them, the stench is constantly repeated. Such cyclic tasks are seen only by merchants. Mustache type of sprat: search for a part of the body of a monster, search for an artifact of a singing type, cleaning up monsters in the surrounding area, driving in a vipadkovy stalker.

Sidorovich

Quest: Pull part of the monster's body

Bring the tail of a pseudo-dog - 1500 r, 5 packs of cartridges

Bring bloodsucker slits - 3000 rubles, 5 packs of cartridges.

Sidorovich

Know the artifact "Medusa" - 1500 r, burner.

Find the artifact "Kam'yana kvіtka" - 3000 r, vodka.

Find the artifact "Break Meat" - 2500 r, 3 army first-aid kits.

Find the artifact "Nichna Zirka" - 10000 UAH. Tourist overalls.

Sidorovich

Task: Drive in the enemy, the monster

Drive in a sales representative - artifact "Vivert", carcass.

Drive in a rookie stalker artifact "Blood stone".

Drive in a stalker-merchant - Gravity artifact.

Drive in a gang of bandits - Akm 74/2u.

Drive in father Diodor - artifact "Kolobok".

Hit the stalker on the "Demon" prize - the "Mica" artifact.

Drive in 2 bandits on Zvalishchi - 1000 r, grenade.

Drive in a bloodsucker in the Dark Valley - 2000 r, 2 grenades.

Clean up the mist from mutants - 1000 r, 3 packs of cartridges.

Protect bandits from NDI Agroprom - 1500 r, 2 grenades.

Save the tabir of bandits at Zvalishchi - 1500 r, 2 grenades.


There is still a possibility of pumping - a search for secrets. Grі є has two types:

The secret is that you can pick it up, be it as it is, but only once.

Skhovanka - on the minimap, respect for the sir points - tse beaten stalkers or bandits. Looking at the bodies of dead characters, we can find their records in the PDA, if on the map the dead man’s body may appear with a purple mark (the text of the passage has such secrets as seen in purple color, with a game name). Obshukuvat skhovanka until it appears on the map - marno, it will be empty, but after the shoving of the corpses of the skhovanka they will be filled with new speeches.

Better place. Pivnіchno-zahіdny budinok near the village of stalkerіv, podnіmaєmos on the mountain, passable for roughness, under the leaves at the end of the boards lie a box, the middle of 6 first-aid kits.

Skhovanka Vorpal. Pivnіchny central booth near the village, on the mountains.

Backpack for the village. On the pіvnіch vіd tabor є galyavin with repeated anomalies. A skhovanka is assigned to be found between two oaks and two bushes, lie on the ground in a backpack, in the middle pistol with muffler PB1s.

Secret. On the pіvnіchny zahіd vіd vіd sіlіє є vacant land, de valene razne mіttya. Here, there are no signs of repeated anomalies that can be smeared at home. If you drank to such a pasta, you can vibrate only by big (key V). All the boxes are empty, but in the center of the wasteland there are two white trumpets, which lie in the middle of the bottom artifact "Medusa"(1000 r).


Leave Mlyn

In front of the bridge, there are zlіva є budіvlі z white flags.


Zaliznodorozhny city

The path to the pіvnіch is blocked by the transverse bridge. You can pass through it at a number of places:

1. Under the bridge there is a military checkpoint, 6 soldiers with AK-74U assault rifles, Major Kuznetsov has a Fora 15Mk pistol. Fighting with them is still not safe, not in conflict, we pick it up when approached. For a one-time pass of the stench, 500 rubles are charged.

2. Lіvoruch є tunnel, due to electrical anomalies, or you can get through them without trouble. "Electra" anomalies are rotten, so check it out, if they see a kill, and it's better.

3. On the right, you can climb on the pile, but go through the slats, just take the dose of the drop (radiation is most often accumulated in metal objects, you don’t get close to them without the need), and for the sake of exuberance, you can beat the antirad or the burner.

Secret. At the right edge of the railroad tracks there is an ocremy wagon, near the anomalies. From the nasipu you can get on the das of the car, there is a shotgun with cartridges that artifact "Vivert"(1000 rubles).

The speeches of the dead in the anomaly. On the pivdnі in front of the wagon of the earth lie a backpack, bandit jacket(3000 rubles).

Cross bіlya camp of bandits. On the right, in front of the bridge on the galyavin, there is a cross with antigas, a bunch of empty wines, but in the world the passage of grim can be reminiscent of speeches.

Under the cross. Such a cross itself is behind the bridge.

Container at the wagon. A lone carriage at the exit from the bridge. You can go only from the pivnіchnogo side of the fence.


Wounded Foxes

If we pass through the city, Sidorich will contact us, and tell us that the stalker instructed us at the bidi. Idemo at the appointed place, de kilka stan without dahu. We hand over the first aid kit to the fox. In the wake of the next attack on us, the hounds attacked us, shooting at them at once. From the corpses of dogs you can pick up their tails. For the city in the form of a fox, we take 1,500 rubles. Vіn rozpovіst, scho about Strіlka schov yogo knows Sirius, yogo is known to the pіvnіchny smіtnik.


Farm

Behind the Lіvoruch bridge there is a farm, near a group of three stalkers flying on three wild boars. Zovni run far away from the dogs.


Pivnichny checkpoint

The only way out of the location - through the checkpoint at the pivnochi, the bandits were in power. Їх 5 people, but if you drive them in and see them, then new ones will appear. One of the bandits may light assault rifle "Viper 5", and in the head bandit in the guts we know artifact "Vivert"(1000 r).

2. The sanctuary
How to pass S.T.A.L.K.E.R.: Shadow of Chernobyl

The whole location is crossed, the neutrals are constantly vibrating against the bandits. One day I went out, behind a vintage car, like 3 bandits took a neutral stalker Yurik into a full. They don’t shoot stench, while we are far away, ale varto pidit, and the shooter will wake up. Shchob uriatuvati stalker, strilyaemo on viperedzhennya. If Yurik is alive, he is guilty of rozpovist, that his colleagues at once protect the horde of bandits, help them to help.


Zahidne zavishe tekhnika

The castle is guarded by Bis and a couple of stalkers. Together we defend ourselves against bandits. Step by step, there were close to ten enemies. Hovaєmos behind the technique, and aiming at it Bis is not guilty of dying in battle, otherwise it is not taken away from the city for the quest.

Task: Defeat the raid of bandits

Nagorod: 2000 people

Secret. On the zahіdnomu zalishchі animal respect for the temple vishku, on the її top stand two boxes. Go uphill zlamanі, but we can shoot into the boxes below, and їхній instead of falling to the ground. Use the middle of over 1000 piles of 9x19 CMO, for "Viper 5". Їх can vistachiti for the whole group.

Secret. At pіvdenno-zahіdnomu kudku call to lie artifact "Blood stone".

Secret. May the skin of the great burn on the names, on the schilia you can know artifact "Hunk of Meat"(2500 r), yoga can be used to take the wines in order to improve your health.

Skhov at metalobruhti. On the pіvnіch vіd vіd tekhnіki vіd vіdnіchі vіd vіsoka gora metalobruhtu, viprominіuє radiatsіu, аlе аlе саn shvidko pіdnyatisі podshukati chimney near two slabs.

Stock in a box. In the middle of the booth, we break boxes, take ammunition.


Hidden swamps

The right hand on the road is a small heap of concrete slabs, which always have 3-5 bandits. Swamps were far away, without radiation and anomalies, but in the bushes you can find a sprat of cheap artifacts.


Central hangar

One more corner of the neutrals has been fixed in the middle of the hangar with trains, and then the bandits are constantly attacking them. Let’s go ahead, we’ll feel a cry for help and take the fate of the persecution. And then after such battles will be repeated here with enviable regularity.

After the victory in the hangar, we will talk from Sirim - the brother of the Fox. We will tell you about your well-known Mole, who has dug up Strelka's shovanka, and we can tell him at the entrance to NDI.


Pivnіchne zvilishche

Pivnіchny vikіd zі zіshishcha kontrolіє grupovannia "Borg". The stinks don't let us through. Mustache soldiers are dressed in armor, so it’s not safe to fight with them. We can take a look at the kіlka budіvel.


From the central hangar, let's go to the entrance. Behind the humpbacks and the smiths, there are more bandits. We can see it and we can go to the entrance location.

3. Skhovanka Strilka
Stalker: Tіn Chornobil (2007)

Plant

At the entrance to "NDI Agroprom" we were greeted by a neutral stalker, who knew about the attack of the Viysk on the base of the stalkers. For as long as artifacts can be picked up like berries, stink to lie in huge grottoes, but as long as you don’t see them, otherwise the plot character can die.

At the entrance to the territory of the plant, a video was shown, warning the beast of fire. All new military aircraft hang from helicopters. At the pivnіchny yard, we begin to help the stalkers to shoot the Viysks. Here we can start to squirm assault rifle AK-74 so that zbroya vypadaє z usіh vіyskovykh, and patronіv 5.45 will be enough. We pass under the archway of life, we continue the battle on the pivdenny underpass. The stalker Mole was honed in the middle of life, we can get there by gatherings.

If the Mole wins, you will lead us to the secret tunnel. Looks like from the plant exactly on the way, through the gaps of the slab of the fence, we can see the well of the sewerage. Krіt seems more accurate than the position of the shovanka Strіlka under the ground, we go down there.


Underground NDI

We were grafted here by the storyline "Fox - Syria - Mole", but with advancing passages, we can independently know the place. Seeing the underground is not obov'yazkovo, but a flash drive was found that gave us access to secret books.

At the entrance there are two great hosts, the bandits ruled. To move in the darkness, a lighter (key L) is needed, but the enemies will mark us from afar. The battle of the enemy is better than vikoristovuvat less than the night star (key N), so it is possible to attack rapt. You can pіdіrvati all vorogіv, postryavshi at the chervona dіzhku. For driving in all the bandits, we can get better in the city of Sidorovich.

We gave a short path to go through a straight corridor, but there is a sprinkling of strong electrical anomalies, it’s better to go around - we go down go screw on the lower riven. Acid anomalies are required. At the great hall on the upper road we know the rare artifact "Sea hedgehog"(5000 r), vіn protect vіd іdіаtsії, i tsim allow vіn іn all other artifacts. Order to walk a bloodsucker - attack nearby with claws, maybe become invisible, more likely to drive him in with a grenade, and even closer - with a shotgun.


Skhovanka Strilka

Let's go to the round corridors, then 3 checks are on us. At the other corridor, there are boxes that open the round ventilation hole, and there is the top coat at the grі.

The middle of the skhovanka on the police is unique quick-firing Akm 74/2 and the ultimate automaton. On the table in the containers of the first-aid kit and cartridges up to the machine gun, under the table - grenades. Livoruch for smіttyam zahovany artifact "Vognenna cool"(2500 r). At the right kutka in the box Stalker overalls, bandit jacket. There is a plate with a card on the right side of the wall, throwing її shots or vibukh, behind the card we know the wall in the wall, there to lie Flash drive Strilka. From it, we feel the reminder of Strilka, we know the names of my comrades-in-arms - Mayor of the beaten Ikla. The information is encrypted.


Way to the surface

We turn at the round tunnel, we go to the pivdennu side, we see more of the windy ones. To be lifted up with great twine gatherings, here we are fired upon by the beast with viysks, shoot at the guard through the stele unhandedly, rather, we are better lifted up.

Far away the twines are shaved, apparently at a straight tunnel there was a surface. The first hatch with closures, let's go to another one. As soon as I was leaving, the "controller" was more likely to follow us behind us. Vіn from afar vplivaє on our mind and reduced visibility. We can hide behind a wall and throw grenades. Otherwise, you can get lost in battle, having immediately risen to a different name.

4. NDI Agroprom
All secrets in Stalker: Tin of Chornobil

NDI territory that is being protected

From the underground we choose directly to the territory of the NDI, with a pivnichnoy fence. Here at the barracks it’s full of viysks, snipers sit on the huts on the guard towers, so they stand on the missions, so they can shoot, it’s unsafe, it’s more likely that you’ll be where you are.

As soon as we are viyavlyat, the sound of lilacs will rise, and the viysks themselves will reach us before us, it’s necessary to take a vigilant position, and kindly strike at the enemies. If the attacks are pinned down, it seems that at the top of the tripover budіvlі in the center we shoot at Guchnomovets, to turn on the alarm. One at a time we use snipers on the vezhahs, moving swiftly up to them, and shooting from below uphill.

We enter the tripoverhove budіvlya, in the middle of nothing cіkavogo, there are more than a few viisky ones, so we immediately rise to 3 on top, there at the far room on the table we need to lie documents. Sidorovich will immediately call us, and guess what documents the Bartender needs to carry, to the pivnіch from the memorial, now we can go through the borgivtsiv there.

If we turn around, a helicopter will fly to the base, and a new portion of the Viysks will be taken away from us. The helicopter itself is not safe, so we can climb on the dachas and shoot the enemies of the stars. Ale, drive them all in without obov'yazkovo, we can go down quickly and climb through the main exit at the trapdoor. At the entrance of the obov'yazkovo, two military men are sitting, getting ready for a shootout. Outside the gates of the NDI, now the main roads are patrolled by military men, so we go without roads.


Western lake

Now we can more remotely add a part of the location that is left out. On the lake in the middle of the trailer sit a soldier-deserter of Stavok, by the side of him we can find out about the underground and the number of soldiers at the base. On the pivnіchnіy part of the lake there was a shore to lie artifacts "Medusa" and "Battery"(5000 r).


Plant

The stalkers have taken away the booths near the center, now the troops are in command there. Sound with dermal vision there you will see 10 beats.

Secret. There are 5 artefacts lying around in the middle of the most famous parkan. Two more artefacts are found near the road.

Secret. On the pіvnіch vіd zavod є vysochina is great, behind it in the gorge there are 13 artifacts.

Secret. At a similar exit from the location there is an inlet tunnel, at the entrance there are 5 artifacts, but we can still go deeper through the anomalies, at a deaf corner we know a rare artifact gold fish" (5000 r).

Blockage. On the pіvdnі fіlya fencing the plant є descent from the dval, vіn obstructions to the stones, but the beast on them lay the pipe zі shovanoy. 2 blue first-aid kits, 70 assault rifles.

Archive box. On the pivdni under the support of the power transmission line, we know a small box. Inside artifacts: 2 "Chunk of Meat", 2 "Graves".

5. Bar
S.T.A.L.K.E.R.: Shadow of Chernobyl. Artifacts

We turn to the call, let's go to the pivnіchny output. At the outpost of Duty, ask us for help to fight the monsters from the side of the Dark Valley. Every now and then we come closer and especially to the greater part of the monsters, we take away the bandit jacket to the city. At the outpost, we say from the Prapor, let us through.

On the way to the bar, we can be attacked by a great zgraya dogs. Abo vіdstrіlyuєmo їх, but bіzhim forward through the rіv, we will be helped by the guards.


Bar "100 X-ray"

On the road we go left, at the entrance to the subway we go down to the bar. At the tables there are anonymous stalkers and quest givers. Ale spochatku vіddaєmo documents to the bartender, otrimaєmo 5000 rubles. From papers it is stated that in the X-18 laboratory there is a singing attachment to get to the center of the zone. It is necessary to go to the Dark Valley, there you can find the key and the laboratory itself. For the viscount, the task is taken Stalker overalls. Likewise, looking at the bartender, we can listen to the legend about the Monolith.

The entrusted informant can sell information about the shooter for a penny, for which you pay: 4000, 2000, 3500 rubles. We know that the Mayor needs to go to "Yantar" in the camp of the clergy, we already knew beforehand.

Task: Remove part of the body of the monster

Distance to the eye of the flesh - 500 r, 3 cans.

Distance hoarding a wild boar - 1500 UAH.

Task: Find the Artifact of the Singing Type

"Breaking meat" - 2500 r, 2 scientific first-aid kits.

"Spalakh" - 5000 UAH.

"Crystal thorn" - 2500 r, 2 first-aid kits, 2 antiradii.

"Nichna Zirka" - armored suit Beril-5M(12000 r), 3 grenades.

"Golden Fish" - screw cap TRS 301, barrel, sight, muffler.

Task: Drive in enemies, monsters

Defend the parking lot of stalkers near the location "Zvalishche" - artifact "Grave".

Help stalkers become bandits at NDI Artifact "Slug".

Drive in a stalker - artifact "Soul".

Drive the stalker to the bottom Upir - "Fiery cool", "Grave".

Drive the stalker into the prison Gorobets - artifact "Moonlight".

Find a group of bandits at NDI Agroprom - 2500 r, grenade.

Find light snorks at the "Dark Valley" - 2500 r, grenade.

Hire of recruiters at the plant "Rostok" - 2500 r, grenade.

Clean up the tabir of bandits at the "Wild Territory" - 2500 r, grenade.

Protect the light on the "Wild Territory" - 2500 r, grenade.

Task: Know the family towel

Stalker at the bar to ask to turn the spent armor. It lies on the Wild Territory, near the underground tunnel, in the middle of a distant container. Nagorod: 4000 UAH

Zavdannya: Protect the bloodsuckers

Nagorod: artifact "Battery".

Zavdannya: Know zbroyu Dolgovtsya

To be found at the Dark Valley, on everyday life in the pivden yard, in the hands of a bandit with a raincoat. The name of the zbroi is Obokan of assault. Nagorod: Artifact "Slug".

Zavdannya: Drive in the prisoner

Found in Army warehouses, in a group of 5 stalkers. Nagorod: artifact "Nichna Zirka".

Poіnformuvach

Task: Drive in the stalker maister

To be found in Army warehouses. The group has 5 stalkers, it’s necessary to drive it in without a hitch, or I’ll kill the whole group. On yoga tile we know the towel of Polegshen ІL 86. Nagorod: artifact "Mother's Namisto".


Arena

The right-hander in the bar is the arena, de stalkers fight to the death for the sake of the public. We can go to the organizer Arnі, vіn allow us to zmagan. All special speeches are left out in the screen, battling with the scarcely seen armor. Through the eyes, the sprat of rounds is passable, after the skin one can be taken care of and saved.

Task: Take the fate of the battle in the arena

1. The enemy is a novice, a PM pistol. Nagorod: 1000 UAH.

2. The enemy is a bandit, Viper machine gun. Nagorod: 2000 people

3. Two opponents, shotgun. Nagorod: 3000 UAH

4. There are two newbies with us, three against us, Akm. Nagorod: 4000 UAH

5. Two riot police, armor, Akm. You can easily pierce your zahist with sacks, it’s easier to take it lower, it’s easier to take it behind the horn and drive it in with one blow of a knife. Nagorod: 6000 UAH

6. Gang of 6 people, but we have a better stash. Nagorod: 8000 UAH

7. Meister-stalker in an exoskeleton. We have only 4 grenades from ourselves. Knowing the enemy, I immediately throw all the grenades at the different sides of the new one, and spend the wine on the vibukh. Nagorod: 10000 UAH

8. At the finale, 5 more successful stalkers are fighting, leather for itself. Zbroya - German gvintivka GP37. Check, the docks of the enemy will kill one of them, then we will get the rest. Nagorod: 10000 UAH

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Side selection menu:
1. Cordon. . Cheat code. Nutrition-Vіdpovidі.
Modi (fan modifications).
S.T.A.L.K.E.R. Shadow of Chernobyl

Entry
Whose passage presents ways of passing the main
mission. Tsey guide specially does not hoist 100%
passage. Basically, side quests have been left out, what not to inject
for the final ending, stench of one mansion and sensu їх
describe no. Tim is not less, nasty raju go through
all quests, ce allow to take the maximum satisfaction from
games. S.T.A.L.K.E.R.!!!

Cob: Cordon

After reviewing the video, on the cob gri, We threw ourselves in front of
a man named after Sidorovich. Thank you for your salvation
life. And the Borg need to be told. Sidorovich - the first merchant
kim vi wake up and sell swag, but not one
grі. You can sell zbroyu, buy, so bi moviti
exchange of your honestly earned tugriks. Well, chee,
sell youma and take it to the wine-grower. Fuck what you buy
you for a higher price, you will sell at a lower price. Yakscho wi
welcome first time
talking to you like a newcomer and listen to what you know.
You are also aware of the new, that your parent meta is SHOOTER.
The very same record in your PDA.

Take away information from the stalker, slaughtered by bandits.
(flash drive)

Rozmova with Vovkom
Vovk roztashovaniya at a small camp entrusted, there de Vi
start the group. Wine will be marked on your green card
dot. Know yoga and talk to him, find out about your
mission. You can talk to him again after Vikonanna
Mіsії, they themselves take away new tasks and earn money.

Get in touch with the people of the WOLF
After that, if you talk to the wok, you will be given a pistol and
patrony. You need a yoga group of base bandits on
pivnochi. Follow the road, to the pivnich, the white of the road from the left
side you shake the corpse, entrust, curl up in pain, lie down
stalker. Yakshcho You will take a first-aid kit, order it from a corpse and give it
stalker, then wine, after turning back to the camp, rozpovist to us people
yaki vee good lad, deep in the soul! Shukayte sіri dots on
your minimap, the CPC of the killed stalkers. There are more
cursive speech. You can shoot the creatures, they will be on
attack you. Let's go. On the minimap will be a green marker
designated people Vovka. Let's go to them and let's go. You can
ask for their pets with you. Abo vodmovitsya and yak
terminator diyatime one.

Find bandits at the parking lot
Oh, the first beat. There are about seven bandits at the parking lot. Wi z
to help my comrades behind the team to win over the mission.
A pistol is a good weapon, ale, not exactly, you can
get close to the point. Good luck for you, it's great
open at the walls, so that you can wink. Valim
bandyukіv, along the way taking away their cartridges, provisions. The stalker himself
at the richly topped booth, first at the station. We go
in the middle, and in the left cove will be wine, ask for help. It is necessary that
rozmovlyaemo.. We take away the flash drive, that information. You can take
maє dodatkovy quest for the knowledge of the modified
Bronnik. Verishuvat you. I'll wait, the quest is simple, let's go
the road at a straight line from the parking lot uphill. We go inside
tunnel that includes light. Bronik at the far right kutka.
Be careful if you take yoga, dogs will appear.
Return to the camp. Let's go to Vovka, get the artifact
- "Medusa" like a city. We can talk to him and take it
additional quest, you can put an artifact on your belt at any time.
Rotate the flash drive to fix the fence. Now at
troch pennies showed up for you to buy a pistol
Fort12mk2. After that, how you will finish your mission,
Sidorovich will propagate you a "special mission" and an important
Mіsії, yakі є forgive me for the surplus. Special
mysії obov'yazkovo vykonuvatisya behind the plot, at that hour yak
Zvichayní mіsії will be the mother of the song terminіїх vikonannya.
Zhodna zі zvichaynyh mіsіy is not too foldable.

Find documents of Ukrainians/get information about STRILKA
Sidorovich immediately bi help rozshukati shooter, ale want, schob
More popratsyuvali on new. Vіn want, schob V straightened in
laboratory of the Science and Research Center. On the pіvnіchny zahіd,
she knew the documents for the new one. Sidorovich priklav, shob vi
stole the guide in the tunnels, under the bay, ale,
sorry, the conductor appears dead! Yogo PDA knows
information about the tunnels and how to get through it. Us
warn about anomalies - the stench is moving. Dobre.
Take care. And so, we make our way through the tunnel. Anomalies
move diyno, on the cob zavlyayutsya under the cob
tunnel, then we will move to the end of the tunnel
timchasov know. You don't want to mess around with anomalies, V
You can go through the Viysk checkpoint. Yakscho
soldiers shoot at other stalkers, stench will be soothsayers and
to you. Like stink just stand and take your right, you can
go and pay 500 rubles, calmly go through. Takozh ve
you can go through the nasip. Ruhaёmos vіd
the roads are right-handed and pіdnіmaєmosya on the nasip. Bachimo prorіhu in parkanі,
we get over to the next bik and invariably pass the block post.

fox ask for help
If you pass through the nasip, Sidorovich
tell you about the stalker in the name of Lis, who knows
something about Strelka. Vіn at the court house, lie wounds on the bed
on the first hand. Youm needs help, give you a first aid kit, so
help youma. Since there is no first-aid kit, we turn to Sidorovich and
we buy a first aid kit, otherwise we drive in the bandits of the military and take it away
they have first aid kits. If you help the foxes, you will take away the needs
information. Also find out about the stalker named after Syria, which
know more, lower wine. Well, straight to the gray.

Help to fight off the attack of bandits on the names.
When you enter the location, you can hear the voices of stalkers. Let's go straight
we need a couple of cars and bachimo - three in black sharpened the stalker that
extort bribes and pennies. That one says that, speaking, nothing is said. I
here vin shout to you - "Tse bandits, help." Methodically and
carefully, so that you don’t get a stalker, we drive in all the good
thrice. We take away from them. Ruhaєmos on pіvnіch at the jokes
Sirogo. On the way, the path that passes through the graveyard, we
help a group of stalkers, cleanse the castle from
bandits. Please help the group, check out the stalker's cry about
the proximity of the bandits. After the command, we start methodically driving in
a group of bandits. It’s better to get together for the vantage and see the way
into the fire. After the downfall of the bandits, it is necessary to go to the head
take away the city. Let's go.

Talk from Sirim
Stalker
at the factory, right next to the pivnich. When you reach
factories, where Syria is known, you also need help.
Vidbivaemo attack bandits. Tell me about the group for the price
MOLE. A group of stalkers. MOLE rozpovist you importantly about
Arrow. Rush away. We can
to go into the zaliznichny tunnel, about which Syria was revealed to us.
Carefully pass anomalies, throwing bolts (button 6), take
artefacts and so it seems to be the case.

Get in touch with the MOLE group
Rushaemosya road, forward specifying the path of the CPC. Idemo
that is spent on a new location (advancement). When entering a location
bachimo stalker, wine is not a fortune-teller. Let's go and let's go,
At the same time, you can feel the prohannya about help. Fuck Brother Stalker
Viysk! Rush ahead. Show us a video before tsim,
we marvel more respectfully. Show us the roztashuvannya warriors. Helpful
vidbiti viyskovih. The mole tells on the radio that the veins are jammed at the kutka
a group of Viyskovs, help is needed! Bіzhimo to the new and help
get up. After that, let's say. We know that a new death is not a problem
Viyskovi will be here. Vіn proponuє tіkati, garna dumka.
We follow him. Vіn lead us to the hatch near the ground. Remind me
information about the shovanka of the arrow.

Skhovanka Strilka
We go down at the hatch. New interest and move to another location.
We are in the middle, under the earth. Protective here everything is teeming with gangsters.
Rushing forward and right-handed. We drive in a couple of bandits. going down
by gatherings. Trimming the right side. There will be three more ahead
bandits, drive them in and pick up that first-aid kit. Znovu
ahead. Don't forget that we have a card in the PDA, so
we got lost, we look out of her. Dali demo levoruch. passable
forward and right. Passing meters 50, from the left side will be
drawers and ventilation openings. Climb on boxes and uphill
by gatherings. We are in hiding. We take a flash drive for the card. Instructions for
racks of modernization of the machine and on the left side of the suit
gangster. From the right side of the boxes, smashing them and knowingly
one suit. Looks like zі skhovanki. Going down the stairs,
which they climbed uphill. Having gone down, let's go down.
We drive in two military men. Let's go to the descent, there are two more beasts.
Driven in and lifted up the hill. Let's go forward, let's go
a sprat of meters and it’s possible to get out of the way. Seeing uphill and bachimo
Luke. Do you think uphill? Ni. Z'yavlyaєtsya controller! Thank you for
Kut, throw Yogo with grenades. Axis, now through the hatch on
go uphill. Vilazimo mi already on the territory of the military base.

NDI Agroprom
Mіsіya: To know the documents of the military.
Viyshovshi zі skhovanki, you will lean in the Science-Leading
Institute of Agroprom, far away roztashuvannya. You can boldly
go to the court barracks and stand in door open. Be
Respectfully, the windows will shoot behind you. Now it's simple
worth and check for a warrior. Appearing alone - shoot, another, third.
Usyi is close to 18 soldiers. To turn up the sound of anxiety, you can
vistrіliti on the day of budіvlі. Know yourself there
Guchnomovets. Now we can see from the barracks. Let's go to the great
budіvlі. At the booth itself, the guards are still missing, be
respect. Documents, as we need, are located on
on the third version. Rise with gatherings. Documents lie at
table, it’s necessary to take it. There are no special niches in the life. Plyashka
burners on the shelves and a pair of bandages. Whatever you want to take. Not
raju once thrown down. Let's get closer
on mountain. Viyshovshi on the ground, let's go left hand and drive in the arrow on
Vezhі, tezh same robimo from the right side. Now let's go to
to the edge of the Dahu and sit down. Will be close 8 soldiers on the road,
a couple behind a helicopter and others on the same road. We beat them.
The best shot from the modernized AK74 single
shot. Now you can go down. Looks like we'll be going
on pіvnіchny skhіd to the road. According to them, we can see documents
bartender.

Send documents to Bartender (Bar)
Now, if you've got the documents, let's go to the bar. Beer p'emo,
pobalakaєmo there s kimos. Sidorovich is the ruler of us
through the post pіvnіch vіd Baru. Yogo is guarded by Dolgovtsi. Comes up to
soldiers. On the radio we can hear the transmission of the borg - “To us from the side
the dark valleys are crumbling mutants. Usі hto help otrimayut
wine city. The Word of Duty is movable, to help them
suck mutants. The best thing to do is robiti shvidko. Yak only
mutants are calling, shoot. How to get in, Dolgovtsi
start shooting yourself. І you happen to pass by the bar
pay. Rush away. Walking forward, relying on
new locations. There is an outpost ahead, let's go. You can ask.
Dolgovets tell you about the place and give the coordinates to the bar,
Areni and other necessary information. Idemo to Baru. Comes up to
the bartender that vіddaєmo documents. The bartender gives us the following task:
if you want, if you know another set of Russian documents,
zahovanih in another mist. At the laboratory x18. shob sip until
x18 you need a key card. You have one є, and you have the other axis
Borova. Your meta now reach the Dark Valley, take the key
i penetrate y x18.

Dark Valley
Apparently from Bar and let's go to the dark valley. Dear rich
artifacts, selectable. If you reach the Dark Valley, you
May be a simple mission. You can skip the task.

Follow Kuleya to see the bandits of Dolgovets
Forward, if you enter the Dark Valley, you will have a drink
on a soldier. You can learn from the bandit about the share of your
comrade. Obviously, a gang of bandits killed one of the soldiers.
You can help call a soldier for the wine city.
Rush for a soldier (Kuleya). God bless you. cheer for
teeth. If a gang appears, shoot at the bandits. Mission
viconano. Take away like a wine city optical
aiming Better pull yoga on the modernization of AK. After that
how you finish the mission, talk with the call
soldier. You take a look at the new information about Hogs and your database.
You can also tell me that there might be one more
comrade. If you help yogo to speak, then you can rely on
in the city.

Documents / Violent fight from Türmi
Offenses against misfortune can be vanquished at once. Nasampered,
what do you think you need to turn over the markers. Surely, you know
need speech. Give special respect to the upper version
structures on the opposite side of the zone, sharpened by bandits
Now it’s crumbling to the pivnich - those where you are guilty of drinking, schob
know another key to the laboratory
side, yak time under the wall. Find out and come in
in the middle, then take the levoruch, to reach the earth.

Take the Key from Borov
Borov - a bandit
sides of a small complex. Vіn on another version of budіvlі, that yogo
marker є on the map. If you reach the exit
clitiny in the middle whole life You can get down
troch descending leading down, to know the soldier. In and
guilty click on the wall near the camera,
schob whimsical yogo. We will share with him that information.
Now gatherings rise uphill to another on top. Rush
y right. We ignore opir. Now to Borovo. Wine in
room, shoot and take the key. Obshukuёmo shafu, scho cost z
right at the entrance to the room. We take first-aid kits and bandages. Now you can
I'll bug you. On one surface you will know an arsenal of boron.
We take armor and cartridges there. Can you climb on your own
top, there will be a bandyuk at the black cloak. Drive in yogo and pick it up
machine gun "Abakan with a grenade launcher". Potim you can
pay її Dolgovtsyu in bars and take away your barishi. Abo shut out
sobi ta vikoristati.

Get out of Basi/Know the entrance to the Laboratory
You can get out of the base. Let's look at the map. Apparently from the basis
rush to the laboratory. Come on, drive in a couple of hryundels
(Banditiv). Let's go and let's go then we'll go to the right and into
them. Before us is the entrance to the laboratory.

X18
With both keys at your disposal, you can have a drink
laboratory and vikonati zavdannya, to know another part
documents for the Bartender. You are in the room
know the doors. Vaughn is locked with a combination lock, yoga is necessary
enter the numeric keypad. It is your responsibility to know the code for the doors.
Joke around, in the middle of nowhere, until you
you know the cheater. It's not too far away
code doors. Open all the hats, here is the Monolith suit,
yaky, better for your stalker costume. So there is є AKM
74/2 twink with a sub-barreled grenade launcher, that pair of grenades up to
new. It’s worth to finish the small rіven of the laboratory, but it’s not safe.
Numerical foggy anomalies
fires that erupt if you pass through them. Can
throw in them chatter and probes after the activation of anomalies. Shukaemo
dali i know the body to know the body of the scientist. Yogo PDA V
know the code to the door - 1243. Turn to the door and enter the code.

In the laboratory.
If you reach the gatherings, remember what will be here
litati in the face of anomalies. The stench is not particularly unsafe, more
be afraid of electrical anomalies that are moving fast.
Break to the green dot on your PDA for revealing
another locked door. You deserve Pseudogiant, vin
blocking the way to the access code. Shvidko bіzhimo on the right that
lifted by gatherings, from the top we threw grenades at him.
Let's find a dead man in a red suit, we'll take the code
for doors - 9524. The vcheny will also have a screw ІL 28.
Turn to the closed doors and open them by entering the code. Enter.
From the right you will go, come on. We take documents.
We obshukuєmo everything for a long time.

Vibrate from the lab x18
Now, if you have documents you need to select. Pіdіyshovshi to the door
you write, yogo htos trymaє. Shchob vіdkriti treba
shoot a fireball. Passed away. Let's go back.
We need soldiers. The stench will be released
modernization of Abakan assault rifles. Idemo back at the same time
way.

Escape from the Dark Valley
If you reach exit X18, you will be soldiers all the way.
You can drive in їх usіh chi just go in. Single exit,
available to you at this hour - pіvdenny gate.
bring you back to Cordon. You can turn up
Sidorovich, to pick up new missions for the improvement of cooking
pennies. I take new quests.

Turn to Bartender
If you want Vik, you can not speak to Sidorovich. Just let's go
back through the smіtnik to pіvnіch to the bar. There idemo to the bartender. Vin
give you a reward. 10000 tugriks. The bartender tells you about the new
manager - laboratory x16. Where is the part
documents. We take the task, but do not hurry to get out of the bar.
It's time to get to the Stalker to stand at the entrance to the bar. Beremo at
yoga misiyu - "to know the family towel". Іdemo not pivnіchny zakhіd z
Bar in Wild Territory. On the way to the wild territory with you
shoot snipers. Driven in їх and pіdnіmaєmosya gatherings,
we take a new one.

Wild Territory
You collapse to the center of the Wild Territory, the bandits beat
viyskovy helicopter z vchenimi and alienate the team of vchenih. Your
meta swear to kill the bandits and help Kruglov,
one of the vchenih. You fail the rіven, like Kruglov is dying,
To that robimo everything is fast. The bandits have a new type of twink,
zabuvaemo obshukuvat їх and take ammunition. Now let's go
helicopter to the right and descending under the mist. For example yoga in
containers lie the native towel, as you will need
answer the stalker at the bar. Now we are talking about Kruglov.

Help Kruglov / Escort Yogo to Yantar Lake
Kruglov to ask that Vi brought Yogo to Lake Burshtin. Yak
just wait, be ready before the attack. Usyogo will be
three pick-ups for an hour straight from Kruglovym. Persha in the most
first way. Another pickup will be for a sprat of meters.
A group of hirelings wants to rush behind the wall and in front of
barricade. We drive them in and beat them far. Kruglov hums
and shout out. I'll attack for the third time. We see.
Diet fast and shoot for sure. Better grenades. AT
end of the river, you reach the tunnel filled with anomalies
de Kruglov want you to go ahead. tunnel
bezperedny not bezpechny, just finish the middle. Won
marked by a white swoon. If you reach the end, Kruglov,
tell you what the bartender pays, she gives you an artifact. vin also
remind you of important data and promise you a scientific suit, like you
see the science laboratory at Yantar. Sell ​​Yakscho Vi
artifact to the bartender, then win to pay you 5000.

Lake Yantar
Let's go down the road. Through the swamp, the one in front of you is a bunker. We go
at the bunker, I think Rozmov Kruglov and Professor Sakharov.
We talk to him. Vіn give us an ecologist's suit, vіn is even more efficient
anti-radiation, ale, less theft from the shootings. Sakharov
one of the merchants from grі, from whom you can buy i
sell different speeches. At the walk, talk to me, we know, in order to
to get to the laboratory x16, it is necessary to win
psi-zahist. This is a special sholom that protects the mind from psychoactiveness.
Ale sholom only rozroblyaetsya, and sob yogo vikoristati,
we will calculate the need for data vimiriv.

Escort Kruglov to the village of vimira/Vikonati vimiri
The goal is to complete the simple mission of the escort. Kruglov is guilty
trumpet the collector and vimiri. For the time being
blow the trumpet to protect yoga from the enemies. Finished the first stage
vimiryuvan, rushing down the pipe in the distance. By driving in enemies along the way.
І so round to spend vimіri suddenly. What time
wikid radiation. You spend your knowledge and marvel
screensaver. Opritomnivshi, go to Kruglov and help him
get up. Let's go back along the same path to the bunker. Sakharov
wine to make you out of psi-sholom, which is guilty of protecting you from
effects, yakі call out to anyone who enters at X16.
Sakharov seems to be unable to guarantee a permanent zakhist.

Know the body of Vasiliev

To go to the laboratory, you are obliged to know the documents that
perebuvayut vchenoy Vasiliev. Ale vin is dead. We need to know yoga
body and take away the information. Vasiliev also tried to drink up to
x16 at once with a stalker on Primar’s prize, but sorry for the stench
turned around. Let's get out of the bunker. Idemo to the lake. From distant bachimo
broken helicopter. The body will be there. We'll be afraid of zombies on the way.
It’s better to vikoristovuvat zbra with optics. Knowing zombies from far away.
We come to the body, we take away information. Dali ruhaєmos on
pіvnіchny zahіd. We rise on the nasip. Idemo straight and turnable
in bulk. There will be a complex of laboratories X16.

Laboratory X16
After entering X16, it crashes properly. There is a big crowd here
zombies, by themselves, the stench is not safe, but they are rich. More
be afraid of snorks. The stench is more unsafe in close combat. Idemo on
levoruch, bachimo smashed the car. The order will be tilo. yoga
and we know the suit. Rush ahead. Let's go to wake up. AT
zreshtoy you arrive at the great dispatcher.
The timer's turnaround is starting. Shows psi sholom not
maybe for a long time to protect you from wikidu and psi viprominyuvannya.
The timer starts. It is necessary to keep vigilance. For whom
you need to switch three switches on the panels. Rise
chergi on gatherings that vіdklyuchaemo. Pick up at the dispatcher.
And it’s important there, to turn on the floating brain near the flask.

Know Documents Primary/Knowledge about yoga share
Now, if you have turned on psi-vipromin, you will be attacked
zombies. Drive it in and rush forward a couple of meters and rise
by gatherings. Bachimo entered to the destination. Be careful there
be a controller. Throw Yogo a couple of grenades. Bachimo body
Mayor. You are responsible for obshukati and take away the information.
Obshukavshiy yogo know even more important information about the explorer that
take the suit. The primaries have special features, they help
talk early. Idemo from the room
kіmnati right kutku. The way back will not be particularly difficult.
Dekilka naimantsiv, zombies. The main problem
pseudogiant. You already chatted with him at the laboratory x18.
We do the same, throw grenades, as if dumb,
shoot. I rush back to the vchenih bunker.
Sakharov will be happy with your successes and information
got it. Vin will give you a SIVA suit. Price most optimal
Vipadok zahistu.

Turn to Bartender
Now you have seen a few important plot tasks. Tse i
vpline to the kіntsіvka. Let's turn to the bartender, I see the family
towel. We speak from the bartender. Vіn podomlyaє about vizhychacha mіzkіv,
which is known at the pivnochi near the center of the zone. We'll be fine
vikonati zavdannya.

Get in touch with the guide
The conductor is located on the territory in the region of Kordon, in one
z hatin bіlya peretina slats. There, de vie helped the fox.
We speak with him, as if you are just a reminder: schob
see the doctor, you are obliged to go to the shooter's shovanka.

Turn around to hide Arrow/ Talk to the Doctor
We turn to the territory of Agroprom until the shooter's shovanka.
We go down and fall down the same path, as before. Not
forget you have a PDA card. We enter the skhovanka and bachimo
screensaver with a doctor. Vin will give you information about how
monolith and how to take up new access.

Vimknuti Vipalyuvach Brain

Army warehouses
Yakshcho you missed and did not start chatting with the conductor,
you can work better. Ale means more folded and more comfortable.
If you enter the location, you will join the group
free the dog. You can play for Borg once. Abo
before arriving, you should go to the base of freedom. Dali vi
be victorious mission for freedom. Whatever you want just
turn on the vipalyuvach, then rush forward and that's it. Tse not
vpline at the final end.

Mission of Freedom
The life of these missions does not flow into the end. Nagorod for
vikonannya mysiy - pennies, vi. just take away the cooking.

Mission of Freedom I: Defend the Borg Group
After talking with Lukash, they entrust you with talking with Max,
who chooses a group of soldiers at the entrance to the base. Max gives you
the task of subsistence for the group borg in the countryside. rozpodіlyaєmo
roles, who will be at the forefront, who will be on the flanks. Idemo in the forehead
villages. After the arrival of the rose, we will beat. We kill everyone. Potim
choose to save that zbroyu. Mustache! Appointment vikonano.
Let's turn it over to the city. After turning you can
go to the base and after entering the building turn left.
Let's go to the seller. Vіn ask to clean the territory vіd
mutants. I want to wait. The mission is simple, describe it
I won't. Rise on the offensive on top of that zustrіchaєmosya with the head
grouping Svoboda - Lukash.

Mission of Freedom II: Kill the resident (informer)
One of the soldiers of Svoboda is an informer, and Lukash wants yoga
drive in. Persh, lower, you vb'єte yogo, vin want, sob vy vystezhili
that yoga call. Ruhaєmos zgidno cards. Let's go carefully
check. Squealer to go to the booth. We follow him and beat him in. Through
squirt of seconds z'appear zv'yazykovy. Tse bude group s
bandyukov. We beat them. Appointment vikonano. Turn up to
Lukashiv.

Mission of Freedom III: Help Outpost Bar'єr
Lukash to talk about the need for additional help. Visuvaєmos
to her, looking at the map and following the green marker. Appropriate
at the gate to the head. Vіn kazhe to you, scho strength Monolith
tried to destroy the barricade, like the soldiers of Svoboda
they set it up, and the stench will attack again soon. You are to help
drive them away, ignorant and hijack the outpost. Better climb on
I know and watch methodically underestimate the monoliths. Vikoristovuemo
nothing else. Rising їх, we take ammunition. At
monolithivtsiv will be a new zbroya - gvintoriz. Noiseless
I'll take a quick shot. Let's take yoga. Now let's turn to
head behind the fence. Rozmovlyaemo with him that demo far on
pivnich. Vimikati vipalyuvach brain.

Mission of DOVGA

Mission I: Kill the Liberty Sniper
Dolgovtsі in a rural booth really want to "splurge" from the soldiers
Free, but let them get a sniper on the watchtower.
The task of liquidating a sniper. For vikonanny zavdanny pidide
be-yaku with optics. The TRS 301 was especially worthy of me.
Rushing to the pivnіchniy skhіd vіd hut with Dolgovtsy. Yak only
within the reach of broken cars (nasip) zupinyaєmosya. Tse
the best point of shooting. Mitimosya.. and bam! manager
viconano.

Mission II: Kill Lukash
Now, if the borg soldiers don’t care about anyone, the stench can
visuvatisya on the basis of Svoboda. The stench is planning to rob Dirk in
stand for help vibukhivki. Mission itself is not foldable, but
moments at grі, through yakі zavdannya can be failed.
Like a soldier, like a treasure trove of speeches at the wall, will
shooting through the wall, the same through the wall, the other way before,
chim vіn vіg vstanovit їх, then the mission is simply failed.
Yakshcho htos іz Dovga first kill Lukash, mission will be
failed. Yakshcho vb'yut, head Dolgovtsya, you can't
Take away the city. Your brain meta here lies in the fact that
drive in Lukash, and then you need to drive in three snipers.
The first sniper, a lion-hander, beat the head entrance to the camp. Other
on the wall in the middle of the camp and stop to the right in the other
vezh. There are about 25 soldiers at the camp, make your mark
cover up yours. Now it’s easy to focus on mini cards
let's go to Lukash. A small shooter is with him and that's it.
We turned quickly behind the city, the docks did not drive in Dolgovets. Ale up
it’s a pity to go through so don’t start. Shvidshe for everything
you can go through missions through script bugs in gr. Tim is not
less, take this misiyu varto less through the freedom of freedom. At
of them miracle guins GP-37. And also pick up the dead
snipers - SVUmk2 sniper rifle.

Road to Vipaluvach
On the way you stand against a great number of enemies and
insoles of radioactive zones. Soak up the ominachi
transport, dispute. Vykorist with optics
with an eye, attacking the opponents from afar.

Know the entrance to Vipalyuvach Mozku
The base of the road leading to Vipaluvach, a mountainous area
on skhіd, de vipaluvalnik i know. Be careful
the soldiers throw off the barrels, the stench is vibukhone unsafe. Abo
squirm or shoot them on the way. If you
reach the vipaluvach, your first meta polyagatime is that
to know the antennas. Don't get lost in the fight on the base itself,
better quickly reach the entrance to the bunker. Vіn be found on
pivnichny entry. More rails and trains.
We go up to them, we swipe at the car and we go straight. We are in the middle
tunnel.

Useful Vipalyuvach
Mіsіya vnturі dosit linіyna і problems z poshukom head
"breaker" is not guilty buti. If you want a vintage elevator,
poke around for the exit cell nearby and pick it up.
We know the corpse of a soldier and we know the door code-342089, outside the door
no first aid kit, grenades and ammunition. Continue
go ahead, you don't know a number of generators. The last generator is the exit cell, which is close to lead to a small corridor. Go there. Sprat krokiv and vimikach. Turn on yoga. Now one of the most important parts of the gris is here. We stand against a great number of soldiers, a monolith. Good stench. I don’t think it’s necessary to guess the crap out of the corpses for the sake of picking up the supplies. Ruhaєmosya back by the same path. In front of the entrance, at the corridor, that room is thrown grenades. Let's quickly vibigaemo and win the living. We climb to the surface and go to the pivnich to the entrance, to the road that leads down to the exit. The bartender tells you the radio, that a group of stalkers is picking up at Pripyat to break through to the sarcophagus, the stench may be the first to eat before the bazhan. I don’t know what wine is there, but I admit that there is a large number of artifacts. Rushing to the pivnich until the exit to Pripyat, to get in touch with them. I won’t describe the road to Pripyat, it’s similar to the road to the vipalyuvach, only at the right turn. Pіdіyshovshi to Pripyati, mi bachimo a group of stalkerіv, the stench will help you get into the area to the sarcophagus. Ruhaєmos іz them. Be careful, there are snipers and arrows at the dahas of the houses. The snipers will be on the roads on the skin of the sides of the road. We beat them. Zreshtoy stalkers to bring you to the underground parking lot, de stinks and zupinyayutsya. They gave you the need to collapse alone. Rush yourself. Forward from the parking lot. When you leave, you have to respect the Dahi Budivel, there are snipers. With the right at the ruins one, and the other in front of the mountains. Abo tikaєmo, or driven in. Better drive in, vikoristovuyuchi sniper. Let’s go ahead, we’ll go straight to the hotel until we wake up. To know the secret skhovanka in the hotel If you spoke on the cordon with the conductor and the doctor, then you are responsible for the information about the mission of your PDA. We go to the hotel, the opir is not big here, we can climb one on top, we know the door on the back side of the building. Beremo decoder, document the new suit. The decoder will help open the door to the control center of the monolith. Let's go down. At the exit from the hotel, take a pivnich path. Chornobil's without a middle ground. E another way there, on the way. Ale there is a majestic number of soldiers in a monolith. Let's go down the road. There is a small group of soldiers there. Well, as you have walked the same path, get ready. There is a large number of soldiers with grenade launchers, snipers and mutants. Reach Power Plants After reaching the entrance to the stadium near the Pripyat brewery, we marveled at the screensaver. The screen of interest is that new location. Evil forces of the Monolith are everywhere. The stench of modified twine, grenade launchers. Three times they support the Viysks. Your meta is now in order to reach the entrance to Chornobyl. You are guilty of collapsing far to the back, to get to the entrance. Watch out for snipers. The levoruch is more likely to crumble. If you reach the crossroads and hit the armored personnel carrier with a passage at the dirku at the wall, you will fall straight. We pass right-handed and ruhaєmosya forward. When you enter the zone, the Wikidu timer will appear. You will have 5 quilin. Try not to join the battle, better to live. Diyshovshi, to the green marker on the map, enter the passage. Ruhaemosya levoruch, and Bachimo go down to lead down. Let's go down. CHAES A lot of soldiers Monolith patrol the territory. The stench is dressed in an exoskeleton. Be extremely careful. The battle tactics are simple. We throw a grenade, clean the bars. I can’t find a better victorist, but a quick shot. For example, there are snipers in some corridors; Rush along the corridors until you get to the end of the rahunka until the break. There are five soldiers in front of you, there will be two more soldiers at the kutka on the right side. At the room with pipes, there is a place that leads to the exits, that leads down. There is a shovanka of ammunition and an exoskeleton suit. We make our way far through the soldiers, we reach the rooms that look like soldiers' barracks. Vikonavets Bazhan If you reach the exit cell, which leads to a few square rooms, yak joining each other, you just need to collapse on the pivdenniy skhod, there will be a place with Vikonavtsy Bazhan. Depending on how you went through the game, how many people scored and what rating you have, you take one of the points (groschen 200,000 thousand - I want wealth, etc. Read the information behind the minds of pardons and true ones in the FAQ). In order to get to Vikonavtsya, you need to get to the small kuli that shines - the teleport. Vin teleports us to the opposite wall. Let’s go straight, carefully, so as not to fall, then we’ll shoot right-handed and forward to the wall, then left-handed and start straight again. Kіlka metreіv і vzhe vzhe in nygo. We need to press the enter button. We marvel at the screensaver. The game is over. Secret Laboratory square rooms, on the contrary, the bazhan kіmnat was buried. Let's go to the gathering, under the light of a lighter, what to wrap around. Let's go. You are in the room with secret doors. Let's go, vikoristovuemo decoder. We have 30 seconds to check. At the same time, the soldiers appear at the monolith, it’s better to throw grenades. After entering, down, at the front levoruch, you can see on the very cob. We save most. Don't miss the turn. Zreshtoy, you will reach the control room, left-handed and a small, darkened room. Spravzhnі kіntsіvki If you enter to kіmnati, the door behind you zachinyayutsya. You are left in the room, in the middle there are 8 culms of purple color. Shoot them, if you start shooting, fire anomalies will appear. Just bigaemo in them, continuing to shoot. As soon as you see everything cool, a hologram will appear green color from the images of the professor. Rozmov starts from him. You can find out what is the abbreviation of S.T.A.L.K.E.R. After a monologue with him, you should come to Svidomosti. You can wait and marvel at the mercy of the final ending, on which gra will end. If you have learned, then you will accept the supplementary mission. The axis is there and will be correct completion. Znischiti O-Svіdomіst Grupa svidomostі

S.T.A.L.K.E.R. Shadow Of Chernobyl (Тіні Chornobyl)
First steps
After the introductory video, the main hero appears at the bunker of Sidorovich - the trader and keeper of all the newly arrived stalkers. From him you can buy not only first-aid kits, ammunition, but I’ll save myself, and also find out information, which is generously shared between quests. For now you are playing in S.T.A.L.K.E.R. Shadow Of Chernobyl (Тіні Chornobyl), then it’s better to find out from the new one how to win the PDA (PDA) and listen to a short course from the Grie interface, as well as the rules of the Zone - for whom to talk to him, and for food, like in yourself, give advice to the first point - "Rozmovlyat, like a newcomer."
Sidorovich, at first hand, a trader, not a man, that his order will happen to be pratsyuvati - vikonati for a new couple of doruchens (quests). The first task will be to search for Shustroy and find out about the new flash drive with information. If you finish the quest from Sidorovich, you are guilty to go to the surface, to the village of stalkers, and go home about everything with Vovkom - you will have the names on your minimap. After you move with him, as if you were helpful, you will have the first armor in your inventory - lower, PMM (9mm x 19) and three more attacks to the new one. Farther, you can reach the settlement: I recommend that you respectfully climb up that mountain - they have something to profit from the newly minted stalker.
*** Directly behind Vovka, go down the hill to lead to the mountain. Look at the boxes that stand at the very coddle - they can know the supply of energy and burners. If you carefully climb out of the mountain and along the dribnenko ledge to see on the dachas of that house, then you can acquire miraculous armor, as if on the cob of the mushroom, you will be more like a river - shave from the daha to the hut , marvel at the temryavu of the mountain - shake the box. Shoot in a different way, so that the vines appear a little closer to the dirka in slate - the vines rise and the miraculous armor of the recruitment appears in the world. However, I wouldn’t be happy to dress up її in a rush - future quests you can visconate and wear a standard stalker jacket, and the new outfit of the varto should be dressed less before leaving for a deep raid
For zavdannyam, let's take away the view of Vovka, we go straight to the group of stalkers behind the road - you can find out behind the marker at the PDA, that arrow on the minimap. On the way, you can help one more stalker, like wounds, and lie down on a small bridge, on a trailer. Give him a first-aid kit - by yourself you can improve your reputation in the camp of stalkers. So, take a look at the trailer itself - you can find patrons, PBS1 and banti from a newcomer. Diyshovshi to the "assault" group of stalkers, levoruch over the bridge, talk from the head - Petrukha. If you were lucky enough to help the stalkers in the group, you will immediately enter the ATP, on which the bandits settled. Not varto bіgti strіmgolov - the first zustrіch from the enemy, who has an image in his hands, can become a rest for you.
I recommend stepping through the dirka in the parking lot, whitening the skeleton of the vantage - so be it, you will be able to step under the defense of the allies, or start drinking at the base of the stalkers. So, you can try attacking the ATP one by one (tell Petrus that you will try it yourself, without making noise), but for a rookie stalker, it’s a bit of a job. If you want to, it’s like you’ll fit in, and you’ll take a clear sign of Vovka – a Fora 12 Mk2 pistol.
Having cleared all the days, go to the two-surfaced life, as the arrow on the map shows, and talk with the full stalker - tse Shustry, who will give you a flash drive, which is necessary for the first quest of the seller. Do not forget to look over the mountain and other houses, and also search the corpses for a bribe - you will be in good luck on the cob. You can cheerfully sell the greater part of it to Sidorich, having lost your own gun and image, cartridges are not recommended to be sold in a flash - the stench can be in good luck and it’s better to take it either in a backpack, or in shovankas at locations. More than 200 strikes to the pistol, prote, carry with you are not recommended - they can always profit from the bodies of fallen stalkers.
We turn around the village and speak to Sidorovich. Unforgettable "throw off" the zayva vaga by selling trophies. All known artifacts are better to keep in your backpack for the time being, without straining them - to become a good friend for chasing side quests, as you can take a yak from Sidorovich, and from Vovka and other NPCs. Well, you can immediately move on to the devil's plot task, but I wouldn't recommend any work, especially if it's your first trip to the Zone. Rather, it’s better to keep the vikonate of the village of side guards, like looking for a “pumped” stalker’s jacket (you can take this quest from Shustroy), or cleaning up the territory from monsters (quest from Vovka). These tasks are not important for the plot, but they will help you get used to the grit and know a lot of brown objects. Plus, before everything else, you will have the opportunity to raise (or reduce everything to lie only in your bazhan and diy) your authority among the stalkers and lightly work out - call the world.
At Agroprom!
Vivchivsya Zone and calling to її suvorih rules, you can proceed to the black quest of Sidorovich - the search for documents. Imovirno, the stench is located at the military base near NDI Agroprom. Before this task, I recommend stocking up on medicines and cartridges and knowing that I will automatically shoot (I’m sure, did you win the side quests?). So, the very hour of dressing up the armor of the recruit, as if, obviously, you did not reconcile before.
Might be a close way, at any hour you happen to pass through the outpost of the military under the bridge. You can pass її with a lot of ways: By paying the sergeant 500 groschen (you can go by this taxi more than once and less than in one bek). Abo try to find enemies, it will be easy, tk. there are about 6 soldiers in the settlement, all of them have AK-74Us, and there are no first-aid kits - beating them could be enough for a young stalker.
***Having killed Major Kuznetsov, you can grow up with a more brown pistol from the state - Fora 15Mk, which is a "pumped" version of Fori 12, only with a larger magazine - more like a corisna zbroya, before the appearance of more distant trunks.
If neither the first nor the other options are in your power, then you can try to bypass the salient place through the nasip, passing through the infected city, or try to pass in the tunnel on the left. All the folding of the remaining path in the anomalies of "Electra" - the stench will again fill the passage at the tunnel, and get around or else you won't get into it. You can try "indulgence" їх, throwing chatter into the anomaly, to unload and go a little far, but for which training is needed that part of the winter.
Passing the outpost under the railway bridge, we will take guidance from Sidorovich, who was one of the stalkers, Lis, after drinking at the bell tower and he needs help. Zagalom, you virishuvati, help you, chi ne, ale vin can give you valuable information about the medical care For help with the poor, as I followed him, for help financially - do not pay 1500 rubles.
Pushing through the Cordon, pushing against a group of bandits - the stench paid off at the checkpoint at the crossing to the Zvalishche. You will have to take the first - the main path to Agroprom - the goal of your own business. So, behind the words of the Fox, there is a stalker on Zvalishchi herself, who knows about the share of the Strelka.
Under the hour of the essence of the bandits, I recommend that you see the vantazhivka, which blocked the road and shoot the villains in the image. Do not forget to pick up a machine gun and cartridges, as they have not yet grown up as a brown tool in the struggle for a foundation. Viper 5 є vіdmіnim srazkom nіmetskoї kastі and naіynostі, as well as garnim zabom at medium and small distances. Having seen the checkpoint, I recommend hanging out to the Zvalishcha without any hiccups, escaping yourself new machine that patrony.
Smithy. Viyshovshi to the location, the main character once squandered to the thick of the ground - on the heels we attacked a group of bandits, as if they were playing the stalker-neutral. Let's not leave a colleague at the bіdі - we will help you to grow up with frosts. And a stalker, like being lost alive, will be drunk. If you don’t pick up more warm villains (or maybe even a warm stalker - who knows, you’ll follow such a path ...) swag, how can we come to the CCP to be informed about those that another group of bandits attacked the parking lot of abandoned equipment. Hanging out in the field - it’s good, it’s close, we’re talking to Bes - the commander of the mission neutrals, they asked for help. For yogo words, we know that the stench made a parking lot at the bandits, and you, at your house, try to get you back. Don’t let the stalkers help you – you won’t get hurt, you won’t be able to go alone with such a bunch of villainy, but you’ll have to go all the same.
*** Before the battle, after talking with Bis, take a respectful look around - hit the booth at the barrier, in which there will be boxes with supplies, and behind it I’ll carry high - shoot into the boxes that are on it, and in the city for work you take 900 9x19 mm RVR naboїv for the machine gun Viper-5. If you have too much to spare on the nearest spring of the year, grab the fresh automatics, tk. zbroya in the form of improved cartridges, the trochs are smaller, lower.
Under the hour of battle, try to cover up the Bes, so that the wines are left alive - it’s one of the minds of vikonannya of this task. After the fight, go ahead and talk to the new one - I will give you a troch of pennies and a disgraceful artifact for sales. So, varto pick up that ammunition - here you can already know the AK-74U, get a lot of first-aid kits and an anti-radina (drug for exposing radiation from the body). Take more cartridges for AK - the very best you can win at the location of NDI Agroprom. Staining them is still not enough, so you can’t pick up the AK-74U itself (don’t forget to unload the barrels more, picking them up and choosing the best option). Vykoristovyte all the same Viper-5 - then it will be easier to look at it, then you have more problems with cartridges for the cієї zbroї.
Having finished the parking lot with the parking of the equipment, let's go to the old hangar, in the center of the Zvalishcha (focus on the passage between two hillocks, or go along the road), to help Sirom - a stalker, like a Volodymyr informatsiyu about Strilka. Approaching the hangar, you will again take notice of the help, and will again happen to be in the presence of bandits - Smіtєschelsche, tsіtєsche, tse їх darling of the place, get ready for the fact that the skin passes through the location to accompany the bandits.
Under the hour of battle, I do not recommend opinyatisya between stalkers and bandits, because. you can eat under the cross fire. Instead, enter the hangar through the main entrance (standing on the side of the parking lot of equipment, you will be on the right entrance) - you can immediately climb onto the railcar, or take a position against the blockages and shoot in the company of stalkers. The second option is to go around the hangar from the outside side (levoruch, as if looking from the side of the abandoned equipment) and hit the enemies in the back, not forgetting to look at your own - the bandits can call for help from the side of the transition to the location of the Agro industry. This person will have to fight on two fronts.
If the attack is hit, you can take away information about Strilka's death, as well as a stalker, who knows a clear misfortune. Check the wagons - they don't have only a few crates, but a few khabari.
The point of the route has come - NDI Agroprom, then hang out before crossing between locations: you can see the left hand in the entrance tunnel, which you can see, the hangar (for example, orient yourself on the map). At the transition, 5-6 more bandits with images and “Vipers” are checking for you. After getting enough and shooting, you can go from the Smithy to NDI - there is nothing more important here, take it for the moment ...
NDI "Agroprom"
May I once again tell you a stalker-neutral, which reminds you that the group of Mole (a symbolic sign of a stalker, which you know, how to spend it up to Strilka's shovanka) is getting help from the army. We follow the stalker by the road, marveling at the scripted video about the hanging of the military and the guilt of the stalkers. Trying not to look at the artifacts that lie everywhere, entering the perimeter, fencing with a parkan, and entering into the essence of the wars - don’t bother yourself with Rimbaud - one by one with the advancing wars, it’s easy to fit in. Already, for a sprat of hvilin, a skirmish crossed at the inner courtyards of the territory, where the Mole defended itself, from the stalkers that they had lost. Do not call, because the death of the Mole will not hurt your honor. Under the hour of battle, do not shoot at the barrels from the palms and throw grenades, try to be more careful - as if you were to blame for the death of some of the stalkers-neutrals, you will become a enemy for your own.
Also, do not forget to pick up one of the AK-74s, as you regularly drop out of the military ones. Until this moment, you are already guilty of a disgraceful stock of cartridges of 5.45 caliber, don’t forget to pick up the trophy and reload it - at the automatic stores at the fallen enemies, sometimes there are trochs of guns. Vlasne, it’s worth it to fuss whether it’s a zbroї at grі.
If everything went far away, and you were far away from the Mole’s vryatuvat, then you were led to a safe place, where the further path is underground, where Strilka’s shovanka is located.
*** By the way, you can look at the swamps, which are roztashovanny on the pіvnіch vіd NDI - there is a more expensive and expensive artifact, and also, a colorful character - a deserter - sits by the wagon in the middle of the swamp. Vin can give rich brown information about the camp of entrances to the underground of Agroprom and the presence of soldiers there.
Underground NDI "Agroprom"
Leaning against the dark corridor, once look at the body of the stalker under your feet. Dali,
walk quietly to small go what leads down. Without turning on the lighter, from a seated position, throw a grenade into the center of the room (approximately between the columns). There are no grenades like that - just shoot there and step out of the way. At the same time, you are already guilty of flying kuli and mіtsnі virazi. Watching carefully because of the shelter, how the boxes should not stand, with the already turned on lighter to assess the situation. Better for everything, in the first room you will be checked by 2 - 3 confirmed bandits, followed by a couple more. The skirmish will end abruptly, as if you are "naming" in a dark barrel with fingers - it will cost you one column. After shooting along them, you will noticeably harm your opponent and you can safely go down into the room itself.
A small exit on the right side of the rock leads to the corridor, filled with anomalies of "electric" - as if you already had a chance to pass through them (in other words, as you already passed through the tunnel near the sill on Kordon), you can try to pass here, if you like. the important thing. On the other side of the corridor, there will be a dira for the passage leading to the lower tunnels, where the burial of the Strilka group is buried.
If you think you are going through the corridor too unsafe, then go to the other room and go down the descents down. There, a corridor checks on you at the sight of an arc, in a kind of faceless acid anomalies - when they get into them, they bleed heavily, so be ready to beat the bandages. Farther, we enter to the main hall, into a kind of anonymous boilers, and bring in a faint light. Here you happen to quietly go through the walls and try not to turn the respect of the Viysks and the bloodsucker - ideally, they are guilty of meeting one with one and virishiti mutually rubbing. If nothing happened, then at the bloodsucker you can help grenades F-1, like lying at a small box on the right wall (marvel straight, if you enter to the hall - there will be a small pidyom - you are there). The spread of ulamkiv in F-1 is already great, and vibukhova hvilya to bring to concussion - winkowyte tsі garnets, it’s more like a day away.
*** If you hold down the USE button (behind the lock [F]), you can "light up" objects that are close - the names of the objects will be shown, if they are located at a distance of no more than 3 meters from the grave. It’s also a corny function, like a lie, that in the dungeons you happen to make your way to the dotik.
Here you can also find the valuable artifact “Jzhak” – look around the center of the room. Our searches are carried out after cleaning up the premises, because as long as you are favored by an artifact, you can be completely revealed by your opponents, which they have lost alive. Through the opening at the wall, exit into the outer, central corridor, and the stars - into the extreme lion, with normal lighting. It’s better for everything, there you can see the viiskovs - try not to make too much noise, otherwise you will be able to fight from two or three fights, as if you still love to go around behind your back.
Having crossed into the last corridor, let's go along a new troch far beyond the middle (landmark - broken ventilation on the right wall) - on the opposite side of it will be ventilation pipe- lizemo in it and eat it up to Strelka's funeral. At the new one, pick up a rapid-fire AK, grenades, AK cartridges, stalker armor (right-handed at the entrance, at the box), an artifact (left-handed at the entrance), and, most of all - a flash drive, like an on-board magazine of the Strilka group - out to lie behind the map. Information from a flash drive is immediately taken to your PDA, you can learn about it.
Choose the name of the varto through the central corridor - orienting yourself on the map, go to the bridge and the shaft with the screw descents. Climb on the upper level and far away, go to the chergovy tunnel on the surface. On the whole way, you will be hit, mostly by soldiers, and only in the provinces, in fact, on the final line, you will receive an unacceptable “surprise” from the world of Zoni ...
For documents!
Having climbed out of the hatch, you will lean on the territory of the entrance complex of the NDI Agroprom. Try not to make noise - there are a lot of Viysks: there are sentinels on the veins, go out of the territory to protect the guards, and the territory itself is patrolled. Your more precise task is to break through to the main office and pick up the documents that are on the third version, at the office staff. Since you were commemorated, I recommend not to be a hero, but to take up defense in one of the wakes and defeat the attacks of the soldiers. After that, continue to crumble to the rich-surface body on the upper surfaces. Zazdalegіd varto give a call for the Guchnomovtsy, like an incomprehensible siren telling the district about your presence at the base (the fastenings above the entrance to the head budіvlі) - save your nerves.
Enter the booth carefully, because in the new one, sound 3 - 4 battles: see each other from behind the kut, throw grenades from the ukrittiv. Try your best not to run into a sack. On the third version, in an impromptu headquarters, in one of the three tables you will find a white bag - a case with documents. Having picked up yoga, take away the reminders from Sidorovich about those who ruled the Chergovy raid and turn around until the new one, there is still no possibility, however, I got home with the Bartender, until now we can trim the way. The bartender, at his quarters, came home from the outpost of Borg on Zvalishchi, so that they let you through to the Rostock factory.
Approximately at the same hour, a black portion of soldiers arrived at Agroprom - the location is now teeming with them. Enter the varto through the distant entrance to the base - there is less support. If you still ran into a patrol, then try not to force protracted skirmishes, because. stinks can help wiklikati. Stay on the road, beware of dogs and pseudo-dogs.
*** If you have three places in your backpack - don’t fill up and go to the swamps, where you are in the den of the location (marvel at the map - brown-gray Kalyuzha at the pivnichny entrance of the location - out of itself). There you will see a trio of monsters, a deserter soldier, who hid at the trailer near the center of the swamp, and you can also find a miraculous, and a smut, careless, artifact. Smilingly put on your belt!
Do not enter the territory of the NDI hideout complex - the wines are already under the control of the soldiers, and the hiring of stalkers - just go before the transition to the Zvalishche. At the exit from the location, you will hear a sentinel patrol. You can not stand on ceremony with them for a long time - carefully throw grenades. Along the way, you can also pick up artifacts like the NDI, but do your best to be careful - the soldiers do not sleep. Trying to pick up all the artifacts is no sense - it’s too rich. And turn to the location and you will surely catch it.
Rostock, "100 Roentgen", Bar
On the way out of the side of the NDI you will again run into bandits - it’s not easy to deal with them, it’s not easy to pick up a couple and call the stars. If you can help the stalkers, you can again attack the attackers on the gangsters' hangar - this way you can earn authority with the Bartender, because. tse yogo teritory that fence for the zavdannya, scho hustle zahist hangar, you take the view of the new. The way to the outpost of Dolga will be marked with an arrow on the mini-map - crash into it straight ahead, or go along the asphalt road, knocking over the big ones, buy smitta - the stench is strong, and your zahist from the radiation is still full of good things.
Closer to the very ї make you become a participant in a small thing with the evil of monsters, which is going to the Borg checkpoint. If your help is sufficient, then take away the stalker's overalls in the city. Yakscho nі, all one to let you through. Whether it be necessary for you to have a talk with a fighter, Duty, what is the cost of a thief - the guilt is already recognized from your appearance, and let you pass. Carefully guard against anomalies that are behind the parkan to cross.
After spending time at the Bar location, go more right-handed way, I’ll tell you to catch up with the dogs - I’m sure, you have patrons, t.k. to happen to fight, even if it’s not obov’yazkovo - you can get to the road’s zmіtsnennya, where you’re already covered by the bіytsі borg. Go further, through the doors of the hangar, go out of the new one and go left-handed. If you get lost - orient yourself according to the map and to the visitors. The whole location is the inhabited territory of the large plant Rostock, on which the base of the Borg grouping, the bar "100 X-ray" and the Arena were put up. It is not recommended to shoot at this location, so you must check the visa in front of the entrance to the hangar, through which you pass at the inner door. Go down to the bar and talk to the Bartender, give him the documents and you can pay the bribe. Search for quests for artifacts, if you already have them, or sell them (just the one that doesn’t give side effects and already hanging on your belt). So varto sell zayva armor, I will take that cartridge - then orient yourself, because. the barman's choice is much higher, the lower one is that of Sidorovich. Vzagalі, namagayutsya trimati with your own close to 300-400 hits for the main zbroї 5 grenades (better, yakscho will be no less than F-1), 10-15 first-aid kits, 20 bandages and 10-15 pcs. antiradium.
Cartridges, which you have lost, for the Viper-5 you need for the Volker pistol (buy the same wonder of the German military-industrial complex). The machine itself, like you have є wines, you can sell - in extreme weather, you will always be able to pick up a fallen bandit, which, in the next hour, is not enough to follow your path. Volker - to finish the extension of the pistol, and to navіt yakscho vіn zіpsuєtsya vіd vikoristannya razrivnyh kul, you can always choose new ones. Zayvі BP, artifacts, first-aid kits and swag I recommend throwing into the blue box, levoruch in the rack - don’t fight, nothing is more there and nothing is stealing. So, the Bartender has a varto rest of the news and information about the grouping, organization and distribution near the object. For example, let's find out what the Arena is like.
*** The Arena is an analogue of the Colosseum in Ancient Rome - all the stalkers, or those who simply don’t have a way out (they got away, or they ate to the stalkers for heavy damage and were sent to the Arena, redeem their sins) can take the fate of the essence of life. Let's take away the wine city that Shanu, yak blew ... guinea. Having passed all the stages of Areni, you will pay more than 10,000 groschen, and you will be recognized as a professional stalker. Prote, you can go through the Arena less certified graves, because deakі etapi dosit folding.
Documents X-18
At the Bartender, you can probably take the damn plot task - to bring documents from the laboratory X-18. You can get away, it’s a hell of a job, on a trip to Agroprom, but the problem lies in the fact that the bartender doesn’t know the exact location X-18 the key that the gang of bandits has - Borov. The Bartender is pushing you up to nothing.
Borov is found in his lіgvі - nebudovanom complex, near the location of the Dark Valley. The path to it lies through the Smithy, so for the cob it is necessary to turn again already led by the path to the transition between locations. In order to know the transition, orient by the map and try not to go where the next. Viyshovshi to the location of the Landfill (I know again, do not forget about the anomalies), let's go straight across the field, the stars of the sickness of the mutants came. Dіyshovshi to the ruined shop, you, better for everything, bandits will get in touch, with some rozmov one - all at the vitratu. Be respectful, because one of them sowed the beast, on the bars of the wall. We look at the map and let's go to the transition between locations, to which point the arrow shows. Try yaknaishvidshe podolat a small bend gai - radiation background on a new arc high.
***Probіgshi to the very transition to the Dark Valley, do not hurry to go zі Zvalishcha - look around. Sound, right-handed at the transition, bіla podnizhzhya pagorba, є kіlka anomalies, mіzh yak lie tsіnny artifact - tse more one of the artifacts, like a varto put on a belt - vin no side effects, yogo vartist - 5000 rubles, do not recommend selling it.
Before the transition, vikoristovyte antiradin, schob introduce a dose of ionizuyuchy viprominuvannya z organism.
Dark valley. Went to the Dark Valley, you sing, like a fighter of Duty - Kul, drink up a wounded bandit - come closer and listen to Rozmov. From the new camp it became clear that the rozvіdniki, who had sent the Bartender, had a meal and now Kulya is trying to fight with a full of his comrades. After the end of the "conversation" you can finish off the villain and take supplies.
** You will find a valuable artifact if you find a stone that is known to be a transition to a location - go with the button “beat” a stone of a lower boulder, respectfully marvel at the yalinkas and chagarnik, you can stab on a new animal. The knowledge of the artifact "Mother's Namisto" gives +5 to the defense of the sight of the wounded. If you haven’t shown it yet, don’t be embarrassed, and marvel at the coming time, if you pass here **
At this hour, Dovgovets ask you to help him find a comrade - to establish a landing on the path of directing bandits, to find another breeder of the group. Help you chi nі - virishuvati you, prote vikonannya tsikh quests help shvidko pridbati reputation Borg grouping. Until then, in case of a successful result, you take away valuable information about the situation in the Dark Valley, and no less valuable PSO-1 - sight for AK-74.
*** Go after Bullet - having arrived at the place of the ambush, you will tell us what you need to work: hang on to the bus bell and check while the bandits come closer. Carefully take care of the guard, without chopping up the full, and you can boldly ask your people from the Bullet.
Now either go straight to the main entrance to the fenced base of the bandits, or you can try to get into the territory without a trace, through the sewers - the path of indications on the map with marks. The first solution is for those who want to bypass the base on the left side, and be a Bond - the result, in principle, if there is one - you will spend on the territory, just work it out less thinned and quiet.
From the first option, everything was clear - beware of crazy sacks, shoot for ukrittiv, shove yourself, so that no one zaishes at your back, and the flanks are good to shoot through.
If you still dared to go as shown on the map, then remember that having penetrated the communications, and collapsing on the ditch near the courtyard, you can’t turn on the lighter, otherwise it’s a night, and you can collapse only sitting, so as not to be marked vartovim. You can also feel the enemy, as you can get away, or you will pick up the armor, or you will change the pace of the shooter. About reloading and changing the type of ammunition and say nothing - it’s a little kind, so pick up all the details before you go into the sewer pipe: the charge can be loaded and it is set to automatic shooting mode. The aim is better not to win - you don’t need wine at close distances, and it’s less important, skryvayuchi istotnu part of the look. Dress up yoga and you will surely catch it.
If you were to finish the amulets, then no one will commemorate you. Leaning against the wall of the garage, climb on the trumpet and strebayte at the window - at this moment you can not especially reach the silence, because. you need a child fast, otherwise the effect of raptovost znikne і sensu in all your efforts is lost. Leaning against the garage door, do not hurry to come out of the new one - evaluate the situation near the yard: there will be a pit in front of you, and two bandits, as if you were trying to aim at one of the full roses - try to protect the enemies before you, like the stench, fear Dolgovtsya. If you can’t do it - don’t worry too much, to that. tse nіyak not vpline on your reputation (yakscho, obviously, you don't do yoga yourself).
*** Do not fall into the repair pit under the vantage! If it still happened, then look around - under your feet, the brand new Abakan and cartridges of 5.45 caliber are to blame - in fact, the same AK, but with a shortened accuracy and the trochs will be thinned. On the new one, you can also dress the PSO-1 and win in battle at medium distances, and the rapid-fire AK in the missions. To safely get out of the repair pits - quickly run through and re-rectify the “hot” anomalies
Having found all the evil elements that are on you, at the outer perimeter, you can go to the cleansing of the bud. Start clearing the varto from the great garage - from the right inner wall at the new one, go down to lead to the upper surface - there you will cross over to the judge for the lack of wakefulness from the red chain - the greatest enemy you will see yourself in it.
There is a warehouse in the lower valley, and a prison cell has been opened in the basement, in which there is one more Dovgovets have a reputation and dodatkovu povagu from the side of the Borg group).
Under the hour of the cleansing, as if you sing the light of the lighter, otherwise you will feel the rozmov - do not lament in front of the entrance at the reception to throw a grenade there - more than once it will help. It’s easier for the occupants to walk around, not giving out their presence at once. Don't forget to look back as well. Often the enemies can omit and from the back.
*** If you want to change the function of the PDA, for the designated stalkers, which are located nearby - for pressing the [H] button (english layout) will show a list of all working PDAs, within a radius of 50 meters (in other words, show all stalkers nearby). Tsya _іnformatsіya additionally estimate the number of people and the intelligence warehouse of fortune-telling forces.
Vlasne, it’s not obov’yazkovo to sleep in everything - you need to go to the office budivly, as if adhering to the butt of the cellar nedobudov. However, outside the enemy's defence, you guarantee your safety - no one can come at your back, no one will raise an alarm, at least. I’ll go to the office as if on another version - there two bandits will check on you, so on the first one - through a breach in the wall, so you can also shoot a sprat of enemies. The closer you will come to the bat, the sooner you will be able to fight your bats - may all the bandits that you have lost will be with AK and images, so get ready to the hard support. In one of the rooms of the other, on top of the office budіvlі you will see Borov - search for his body in order to pick up a part of the key from the other (it will be automatically).

*** Just before the hour of the cleansing, you will be hit by a bandit at your old raincoat (but not Borov), then you should pick up your armor with an assault Obokan using a GP-25 grenade launcher. In Borov's office, you can have a sprat of grenades for the gunner, and PSO-1 is the best way to add fire to the fire. If you can, you can turn the stormtrooper Obokan to the right guard - the Borg warrior, who is known in the bar and p'є gіrku about the vtrat of the valuable barrel.
The task is to update in the CCP, and the marks appear, where you should go further - orienting yourself on them, go out of the territory of the base and go to the factory, as shown by the arrow on the minimap. The entrance to the laboratory is located in the basement of one of the buildings. On the surface, bandits will again strike you, it doesn’t matter if you deal with them - the stink is unsatisfactory and you can calmly pick them up one at a time.
*** As your stalker's overalls are already worn out, you have the ability to change - turn over a small nook, right-handed at the entrance to the factory premises, behind a rusty parkan. Trumpets are lying there, and in them - a new overalls of a stalker, as well as cartridges of caliber 5.56, so that you will be in luck.
Get down to the basement and follow to the doors indicated on the minimap. Uvіyshovshi to a small room, pіdіydіt to the door with a letter about the high voltage - the vanishing of the offensive location will begin to appear.
Laboratory X-18
Having gone down to the laboratory, you stumble into the "front desk" - look at the body of the stalker, which lies right-handed in front of the elevator. The new one will have a few reserves and cartridges of 5.45 caliber. Dali, you will have a meal in a room with massive armored doors with a combination lock. The code can be taken in the PDA from a crooked vchenogo, which is the maximum tolerance for the lower riven. One body lies near a small room in the province of corridors with anomalies of "hot" - you will have to try, or re-tribute from the distribution - so you take away the minimum of shkodi. In the corridors, you can snort snorts - the stench swish around and shoot far away - do not let them in close, fast, so that the stench does not bypass you behind. Try not to stain the cartridges marno, because you can’t replenish them soon. As if in the room, gold objects began to rapt, which means that you are hovering over one of the most mysterious facts of the Zone - poltergeists. You don’t know yet, even if the stench already smells you. In one of the rooms with a compartment of drawers you can see a fiery poltergeist - you can’t beat it in, but it’s less likely to fly wine at this room.
*** In order to help protect against poltergeists and snorks, search the hats in one place on top - they have Monolith armor, AK-74 with a sub-barreled grenade launcher, three first-aid kits, antiradin, 2 charges for the GP and artifacts. You can attach the grenade launcher itself to the fast-firing AK-74, as long as you haven't used it yet.

Find out and scour the body of the expert. After listening to the notification and otrimavshi code, turn around to the door, drive in the password on the panel - it's out. Get down. As you descend, an elevator will appear in front of you: remember yoga, because dalі orientuvatimetes on new. So, you should spend a lot of time under the “shelling” with boxes, baryls and other moths for pidlogs. Try not to thrash around, but to squirm at the sight of objects that are about to fly. Fight with poltergeists next to close combat, with automatic strikes, because. Spend some time in them to finish well - looking at the stench, they look like a bunch of energy that is flying in the expanse above the earth. You won’t get anything from a dot with poltergeists, so you can calmly approach them. After death, the stench swells up more sensibly looking legless mutants with a massive toelubt that goes over the head. Move around in zigzags in the rooms and corridors, don’t try to find yourself in deep trouble - deal with the skin according to your needs, otherwise it can take a long time to sort them out, and it’s not commonplace for you to stick out on the farther away location.
Until you get the rest of the poltergeist, the hell with flying objects will not end. Shoot the varto not at the energy clot itself, to fly, but a troch lower for the new one - then you aim at the new one and the greater the sack is at your reach: the electric “discharge”, which is wider in the field.
The right-hander from the higher-ranking elevator will be a corridor that leads to the devil's doors with a combination lock. The corridor behind the elevator (straight, as if looking down from the exit cell), leading to empty walk-through rooms - from them you can drink up to a small room from the descent to the bottom. To you. Having descended, two armored doors appear in front of you, and behind them is a majestic hall, in which you happen to deal with a pseudo-giant. Try not to let him get close - throw grenades, shoot with armor-piercing cartridges, shoot from a grenade launcher - all help to go. Motoroshna looks like a machine, for re-verification, it doesn’t show up like a mitzna. Now you can calmly scour the body of the venerable one, which lies at the far corner of the room. Listen to the notification on your PDA, in the middle of the next you will be told the password for the doors. If you didn’t catch it in memory - the code can be refreshed in memory through your notes, distributed by “istoriya”.

*** So, in this hall you can find ІL 86 - an English rifle under NATO 5.56 cartridge and RPG-7. Having offended the stench, lying near the body of a vchenogo. Brothers, I’ll take it, I’ll swear to you, I’ll protect you with a special fiery mitzva, I’m not shocked at a high price.
Turn around to the armored doors, and don’t fawn on the one that the trash is breaking from that side to you. Hello, you can’t escape into the room, you won’t be able to get away. Opening the doors, you won’t fix anything, the old equipment and boxes. From the first room you can go to the round hall with flasks, in which to stand the inductor - do not stay long in the room, because. you will immediately see that you are being attacked by an exhausting poltergeist. Rather, quickly run through the levoruch, de є pidyom near the room with capsules and wooden wardrobes - search them, there will be a lot of scientific first-aid kits, antiradin and about 200 naboїv.
Uvіyshovshi back to the hall, bypass the zlіva inductors. At the same time, the door is to be opened, and a poltergeist flies into the room from the control cabin, so it’s on fire - you can beat it in as many times as you want, if you want to learn new tricks: try not to stand on the floor, otherwise you will spend half a day, so generated by him. I know, shoot the troch below the clot of fire, trying to fire no more than 5 - 6 cartridges at a time. You can let yogo close to you - don’t be afraid of shkodi. After driving the monster, go up to the control room, the stars waved at the creature and take the documents. Approximately at the same time, the head hero is inconspicuous and you will have evidence of a plot video with the thoughts of the head hero.
*** Varto marvel at all the inserts, as if to accompany the gro - krіm vіdmіnnoї staging and yakіsny vikonannya, in them you can find out a lot of new things about the plot of the gri, the Zone, the Tagged One, that podії, which will change the history, as it develops in the grі.
When you come to you, you will immediately feel the people's language and you will be ready to literally beat and call the soldiers - don't hurry. First of all, these military stalkers, as if they were working for the state, do not allow themselves to be stalkers alike. In a different way, do not forget to look around the room for documentation (yakscho you didn’t catch її take the main character to the “neatness”), flip the inventory to її presence. Get out of the laboratory by the same path that you came, but be careful - mayzhe in the skin of a larger-smaller expanse of the room you will see the enemies. So the stench will check you on the upper landings. Skіlki їх, as well as the riven їхної preparations you can estimate by pressing [H] (for locking).
Viyshovshi on the surface, you will have a call, and you will take away the reminder of Sidorovich: you are alive, but in advance about those that the crossing to the Smittzhvalishche is closed - there is a great cleansing of the military and the stench blocked the crossing. Go through the old tunnels, to which there is an asphalt road. Get out of the underground level and go up on the upper surfaces - on the way you will have three soldiers of different level of information, but it’s all better, lower, shoot down with five military stalkers, they check you on the head exit, on the street. Climb more - up the hills and you will know more charges for RPGs, and you can calmly fire at the process that checks on you from below. Dalі, go out with the fire gatherings from the end of the budіvlі: there will be two more military ones, with whom it’s not important to turn around. Shoot down and exit the factory area. Go along the asphalted road and by the clerks on the mini-map to the pig farm. On the bridge over the swamp, you can have a patrol from military stalkers. Having gone down їх, continue to rush along the pig farm and go through the gate to Kordon.
Turning
As it was said, show up from the old tunnels on Kordon, behind the ATP, which you stormed on the very cob of gris. Do not be surprised, as I am again under the control of the bandits - the battles go here today, and the point is to pass from hand to hand a few times a day. You can again take the fate of the "peredіlі vlasnostі", but after all you need to go to the village of stalkers, to Sidorovich - you will marvel at the documents that you saw in the laboratory, and generously pay for the price. It’s better for you to sell all cheap artifacts, buy cartridges up to AK and stock up.
While you are in the countryside, you will be asked to see the quests for side quests: steal documents from the checkpoint of the Viysk people (special department for trade) and help the stalkers to get into the group of recruits (you can take the quest from the Fan - Vovk’s protector). Do not swear and take offense - tse podnіme your reputation and commemorate the dobrobut, so, with a distant zbіgu of the situation, you can know the sniper Abakan from one of the hired men.
Once again replenished with supplies, hang to the Bar already passed by the path - through the Smithy. Because the soldiers again took control of many strategic points, get ready to strike at the outpost under the railway bridge and at the checkpoint near the transition to the Zvalishche. It’s possible, the soldiers will strike you at the very location of the Landfill, but if you continue to make Duty, you can relax - you won’t get any more.
Descend to the bar "100 X-ray", talk with the Bartender: you will sort out the documents and maybe a further plan. I recommend not to sell Abakan with the integration of GP and rapid-fire AK (with mounted on the new GP-25 and PSO-1). Assault Abakan from the DP you can turn Dolgovtsu, which stands in front of the stalk - the very fault of it, the docks do not spend an hour of one of the raids. And a quick-firing AK can still serve you at the offensive commander, on a yak you can break at once ...
Poshuk laboratory X-16
Since you still don’t have a 5.56 cartridge, take quick-firing AKs from GP-25 and PSO-1. So, I recommend bi selling knowledge in X-18 ІL-86 vaga tsієї zbroї wickedly great, equal with її fighting yaskosti. Tim more than the next hour you can grow up with ergonomic and tighter eyes of this caliber. So, take from yourself those 5.56 cartridges that you have lost from the past campaign - the stench is needed in the Wild Territory: they check on you, leave the warehouses of the Dzherelo factory, the railway station, and far away - Yantar. Not less wild territory, with faceless monsters and mutants, as well as a scientific station, until you follow the trail. For the information of the Bartender, you know how to get to the X-16 laboratory and can help you with the search for documents, which are available daily. Follow the arrow on the mini-map for the road to the Wild Territory - there is a path to the transition between locations.
Having approached the budinki on the opposite side of the square, you will feel the negotiations of the naimants. Become aware that bread-sill will not hit you - hovering behind the tree of that object, shoot at the break in the walls of another on top of that window, not giving you an aiming fire at you. Run over until you lean under the very wall, or do not get close to the grenade thrower. A couple of RGD-5s will solve problems with a paddock.
At the corridor on the first line you may see another hirer, and farther - only after leaving the house. There, you already know about your appearance, we won’t stop him from throwing a grenade at the breach. Viyshovshi, try not to hang your head on the open space - on the vishchi sit fighting with optics. In the middle of the second rajah, pick up the best of the most famous trophy barrels - the Naimantsi, basically, fired with a caliber 5.56, so you won’t have problems with these ammunition. Also, among the Naimants you can know the Susat sight, which you can pick up to be a strike against the bar of Pikatin (that is, in fact, to be a strike of the NATO countries). Go to the left side, vzdovzh warehouse z vіdchinenimi dverima(You don’t have to come in at the yak - the background is already high there.) Climbing onto the platform, you will be shown a scripted battle scene, you will be asked to help the senior officers of the recruits. Naymantsi, not being particularly good-natured, will shoot you, so that you don’t have to stand on the ground for a long time - go near the beak of the helicopter, which, having fallen, through the kolіy kolіyu, take care, because. you can see the fortune-telling warriors.
Reply to the call to help you happen, tk. Professor Kruglov, important information. In addition to helping you, you immediately take away the pretentiousness of a group of vchenih, and the guarantee of winning the main quest is the joke of the laboratory X-16. Break through to the downed helicopter, along the way roaming the recruits. Be careful, because navite vipadkove hit on any vchenih vnrazu nullify all your reach, and you will become the same enemy for them, like the cutthroat Vovkodava.
Having reached Kruglov, talk to him, and ask you to take yoga to Yantar, where you can find the scientific tabir. Try not to lose sight of yoga, marvel at all sides, and look back - go to the tap, you will clash in battle against two groups of opponents - one will advance from life, others will heal you from behind. Which one can be undone, so that you can see an attack from the back, and then throw a grenade of underexposure from the three-surfaced booths of the crane.
At the district, take a drink at the tap and spend it in a sitting room, having picked up those who are left living on weekdays, hurry up to get ahead of Kruglov: go out first before the drink and immediately throw grenades at the bik slabs of the wagons. Give a dime according to the situation, but you didn’t have enough recruits in your factory. Professor dіyshovshi to the bridge, zupinitsya and give a sprat of vkazіvok. Pass under the bridge with the “Spek” anomalies, following in the center, “bowtowing” the anomalies and turning them over, from which side it is safer to get around the colonies that they are carrying.
So, you can be stunned by even inadequate comrades - tse zombies. The stink and look like the ultimate stalkers, but the stink is the daily instinct of self-saving, and the need to think. However, it is not necessary to be aware that the stench has spent the building of shooting - on the spot itself, robbing the stench of the stench even more easily, with which the words are different in your bek. Sob not a little bit, and also sob not to drink under the fire, shoot at the zombies from afar, don’t stand on the spot, if you allow the mist. Aim at the head - in other parts of the body it is unreasonable, because you need a lot more attacks, to hit the mark, and the ammunition needs to be protected.
As soon as you see that the zombies have fallen and still break in, finish it off, otherwise you will rise again and start the fire again. Pass under the bridge, check for Kruglov. You don’t have to pack your suit, it doesn’t need to be turbulent for your life - you calmly lift all the anomalies that have reached you, continue the way. If you bring the vchenogo to the middle of the road, we will tell you how far you can get yourself - go to the new one and take the well-deserved reward: a flash drive with tribute, you will be generously paid for the yak Bartender.
Burshtin

In front of the main hero, a vipalena keletel stretches out, as if earlier it was a lake, water was taken for cooling. Do not marvel at the operational space given to gravity. Now the lake is no longer a zhalugidne swamp, inhabited by snorks and divine stalkers. At the center of the colossal lake there is a tabernacle of vchenih, where you are guilty to go. Zombies can strike you along the way, so be on the alert.
Zayshovshi in the bunker, take a look at the script, in the same Sakharov tries to persuade Kruglov to go for material for follow-up. Your recent companion, after jogging through the Wild Territory, is inspired to walk alone in the Zone, which is not surprising. If your dialogue is completed, Kruglov is out, and you can talk to Sakharov - you can sell artifacts to you (the price of wines, naturally, give more, lower just merchants), and also take Kruglov's nagorod, which should be for help, - an orange spacesuit SSP- 99 "Ecolog" (A lighter version of the green spacesuit, which is worn by the professor).
Sakharov's rozpovist, who knows the place of the entrance to X-16, prote ahead, where there is a high level of psycho-industry, and the expedition was not successful. In order not to repeat the share of colleagues, I ask you to help me to improve the calibration of the possession, so as to change the level of vigilance. For whom you are guilty, you will be accompanying Kruglov, who is victorious throughout the work - you will be left with nothing more to cover up the attacks of zombies and other generations of the Zone. Before leaving, I recommend that you buy from Sakharov 5.56 troch and throw all the items in the box to stand at the room for a repair - after the task, you will all turn back to the encampment. Ale, don’t put away your inventory, no new space suit, no old armor - stench can come in handy. Speak with Kruglovim and go on the road. I recommend you take care before leaving.
Viyshovshi, look for all the zombies or snorks, they can eat on the road to a small tunnel at the pivnіchny entrance from the head exit from the scientific camp. Opponents of the varto should be put down for a long time, so that the stench did not catch the wound of the vchenogo - healthy I need a little bit a year. Let's go to the tunnel, there Kruglov to kill the first zamir and mi, first look at the roar of the earth, ... Going into the tunnel, try to go ahead of the vchenogo - in the tunnel you will hear a splinter of unacceptable types. Be careful that the stench does not hurt your companion. Walking out of the tunnel, shoot at once all alive, pretending to be an expert. On the way out, the Professor will build another world, and you will see again how the earth will turn under your feet. The third zamir in the work of the rusty skeleton of the bus. At this hour there will be a wiki, about what you and remember the teachings. head hero I’m falling again, unobtrusive, and in my memory, spit out my mind. Having already thrown yourself in the middle of the bus, you will feel how Kruglov is mumbling. The axis here is vy and dіznaєtesya, naskіlki good vio yogo was stolen: as if you did not “clean” the sector enough, otherwise they allowed to injure the vchenogo, yogo to kill the zombies or the snorks. Well, if you have masterfully conquered the adversaries, then you will be able to get on the feet of the professor and drink before you can shoot the flooded zombie.
*** An automatic machine, like nіs Kruglov, having seen from the new one's hands - do not fill up and pick up yoga, but if you stand on your feet - swear in front of him. Vіn pіdbere yoga again. Otherwise, wine and big time with a pistol, which can make it easier for you to arrange for the first accompaniment.
Going to the laboratory along the same path, talk from Sakharov - I’ll tell you if you can know the coordinates of the X-16 laboratory, which seems to be a PSI-viprominuvannya. Vaughn to allow you to spend an hour at the uninterrupted proximity of the Dzherel. Don't know your personal bulletproof vest, because you are going to the swamps, de maye you will not spit in the wake, and may be there is no radiation. For the time being, you can put the scientific overalls in the blue box, near the courthouse, near Sakharov, and the room.
Get out of the science station and go behind the fence. Viyshovshi, turn right-handed and go back to parkan - there are less chances of hitting "zayvih" monsters. Go to the pain, look around - on the back of the head, the zombies that live on land are closer to you, because the stinks to finish off the shvidko are shifting and can sharpen you, so you can go near the water. Until the speech, I don’t recommend you to work - clean the territory of the helicopter, where the body of the scientist is located at coordinates X-16. Learn yoga and listen to the rest of the recordings - they will contain crime labs, fortune-telling and Phantom - a stalker who was part of the Strelka group. Get out of the pain of this very path, so that you don’t get caught up in the game of snorks. Drop off before the wedding, pick up your suit, and stock up, as needed. So, as if you had driven in a lot of snorks, and they had a “leg of a snork” added for sale - tell Sakharov for a special quest.
It's time to put on the science suit and go inside the Yantar factory (orient yourself to the entrance to the laboratory minimap). Call before the "Ecolog" mayzhe not have a cool zakhistu - you can be driven in from a few hits, so do not allow close contact with the zombies. Do not harm the grenade - at this moment, the grі stink zustrichatimutsya often. Pick up from the corpses of the bandages and first-aid kits, because. replenish your stocks anywhere, but you can’t get in without spending money - zombies already quickly establish their “population” on the territory of the plant, and snorks and anomalies organically supplement them.
Uvіyshovshi on the territory, go to the vantage road. Zustrivshi sprat zombies, you can step up to nap_vzruynovanoy bud_vl_zliva at the entrance. Having sorted out from them, I recommend to look into the hangar without daha, roztashovaniya white left side of the plant. Through nyogo you can go to the flank of the zombies, scho zasіv bіla bagatta, and two or three snorks. Before that, how to go to the direct line of sight to the fire, throw a couple of grenades in that bik, you can get together with snorks - they attack one at a time, you won’t call out any special problems. Turn over the electric substation booth on the left side (wonder at the barrels that are burning, there were zombies) - there is a fresh overalls of the stalker and a few medicines. Come into the room and go down, follow the maidanchiks - they can be attacked by zombies, as well as an anomaly of smearing. Don't forget to load up your rifle with your caliber, because You can replenish your ammo supply soon.
X-16 complex
By the entrance to the laboratory you will be attacked by zombies and snorks, which can attack from behind. Go to the elevator shaft, go down. The laboratory is a cross-country complex, so you can go straight ahead, or maybe just straight ahead.
*** Going down one bay, marvel at what lies at the shield on the protilezhny side of the elevator shaft - it is possible, there is a valuable artifact on you, or a garna of a sbroya!
Going down, the next option would be to climb into the control cabin - go down, for which you can climb into it, find yourself in the elevator shaft the best option). Climbing at the cabin, shoot the zombies on the beast. Get down and go straight - you are guilty of taking one or two more snorks. Having broken through them, go through the corridor, get ready to shoot from a group of zombies - it’s better to throw a sprat F-1 kill wooden parkana- the barrels will detonate, and you will find a lot of zombies, the reshta will be obviously injured and you will not present any particular trouble. Go further along the corridors, but do not forget to check the racks on which to stand the blue-white boxes - they have a lot of first-aid kits, bandages and cartridges 5.45 him, until you collect enough cartridges for the main armor). Dali will be a small corridor and forcing boxes to enter the parking lot - do not break them. Two grenades, throw it forward, let you kill the monsters. Dalі, go out at the great kіmnatu with a bagatorіvnevou construction, that psі-viprominuvachem near the center. You have about 5 hvilin to go through all the rivers and turn on the chotiri knife switches, as if you are drinking a viprominuvach. What an hour is enough, the smut - do not worry too much on zombies, as they will nazdogatimite you from below and zastrіchatimutsya on the way. On one of the surfaces, you can spend some time in the anomaly "smeared" - be careful when crossing the central passage. Moved to the top and turned on the remaining knife switch at the control room, the head hero will turn on again. For the purpose of understanding the plot, the video clip will be more ancient - more than you will be in your own place.
If not, your bosses should take the documents from the body Primary and get out of the laboratory - get out of the room and go right hand, along the pidyom - at the corridor. There you will be hit by zombies. Go to the massive doors, do not hurry to go to them - get ready to close with the controller. After popovavshis him, search the corpse of the stalker (Primari) - the new one in the CCP will have cicavi records about Strelka and that group, how to respectfully eavesdrop, as well as documents. So, it’s better to take away the body armor from special authorities. Come out of the laboratory and get through the tunnels - to get to them, go to the far right of the clitin, at the place where there will be a dirka - you go there. Turn over the white-blue valise and send it to the communications.
At the tunnels, you are often attacked by snorks, get ready for the stench of vips to tempt you from behind a skin bump - sting with grenades. The tunnel itself is a system of closed communications, so you can’t get lost here - you just need to follow the whole hour straight and don’t go down the road to the road. In the middle of the tunnel you may see a pseudo-giant - do not let him close. Come out of the tunnel and see the pain, vibrating, Sakharov will call you. I’ll tell you what the stench called the helicopters and say that you miraculously fit in.
Do not forget about snorks and zombies, go to the encampment of vchenih. To talk to the professor - I commend you for the inclusion of a vipaluvach brain, having seen a new, even more thorough scientific suit. Take a quest from a new one for a unique stalker costume and give the new armor to Primari - for the price you will also take away the wickedness of the city. Dali varto sell an orange suit and replenish stocks. You can go to the Bartender: you can't change the space with him. On the location of the Wild Territory, you will meet the recruits, as well as the bloodsucker at the transshipment platform.
*** According to the map, you have a guide to the burial in the life of the transshipment platform - you will have to sneak into the new one and scour the skhovanka. The new one has the best armor for Zonia - Seva's overalls. You can climb into the middle of the day through the gap at the dahu, and on the very daha you can either have a sudіvlі budіvlі, or try to climb in a beam. The middle will be high radiation smoldering, to that all the above described varto work in overalls.
Already at the exit from the Wild Territory, at Bik Baru, you can see snorks.
Cordon and NDI "Agroprom"
After seeing the head of the psi-viprominuvachem, I do not recommend that you go straight to the head of the black plot quest - for the cob, varto, look at the Cordon, until you know the Explorer, who knows, de know the Doctor. Dress up in a shabby stalker's overalls and buy an old AK, don't forget to put a GP-25 on it. Take it from yourself aiming - which uniform you will wear for a short walk in the known places. It takes no more than a lot of lashes in 5.45 caliber - close to 200 to hit. You can also take the quest from the Bartender, on the downfall of a group of bandits in the Agroprom - you will still be on the way ...
Go to the cordon along the most famous path, through the Zvalishche, near the checkpoint. Krіm zgray rozlyuchenyh psevdopsіv and bandits you nіhto slut. Go to the cordon and use a marker to crash down to the ruined booth, in which the gris and fox were knocked out like dogs. Bіlya bagattya sitіtime Provіdnik. I took my wines for a reason: I know the Zone from and to, because He is one of the greatest stalkers, and there is a lot of knowledge about what is being seen in him. To talk with him is to say that Likar has gone to the shovantsi Strilka and checks for him. Hang out to NDI Agroprom. Zayshovshi on Agroprom, bypass the head complex and go to the hatch, to which Mole passes you - in the same place, down the descent, drive in all the bandits - this is how you see the Barman's task.
Go downstairs, there you will be checked again by criminal elements, military and self-sufficient snork - everything is deposited in your spring. Looking at the map, push your way to Strelka's shovanka. Rise in the middle, and take a stretch at the stretch - do not turbulate, it's normal. If you live and don’t waste your health, you will be taken by Likar. Take a look at the scripted scene behind him - at that moment it’s enough to give an engraving to understand that Marking and Strilets are one person. Lіkar rozpovіst about the share of the group and guessing about the speculation Strіlka about the Monolith - the stench was confirmed: Monolith є instructed by the rank of the laboratory under the ChAES. Optimati access to the laboratory is possible through the door with a combination lock. The decoder is in Pripyat, and now you have your smart coordinates in your PDA.
You will rush to finish the shvidko, but there will be no more Likar. Get out of the underground by a large path, at the back of the entrance to the NDI complex. There you will be checked again by the military - not the power of the old skirmishes, choose the location and go to Dzherel, to Baru. You are guarded by the same thugs from the bandits and the skirmishes, which were earlier, only in a different role - now you have a garn of armor and armor, and you can fight against the difficult enemies.
Bartender

Turning to Baru, do not forget to change the stalker's overalls to a new copy, or the knowledge of the recently "Seva". The bartender, in the middle, say, Borg is interested in you - now you can go to the territory of your base and take quests like General Voronin, as well as buy patrons and stock up with your post-employee. The main storyline task will now be the inclusion of a "brain splatter" on the Radar location. For this task, you need a garn of armor and a lot of cartridges, as well as armor - if you don’t have enough Siv and that you have ammunition for PBO-9 cartridges, then before going to the Radar, you’ll have to see Army Warehouses, where you can get all sorted. So, you need antiradin and first-aid kits - Radar to protect the soldiers of the Monolith group - fanatics, like they worship the uncertain stone under the CHAES sarcophagus.
Your mini tasks before the cob of the main quest will be to search for the stock of cartridges PAB-9 (SP-6, SP-5), Vіntar VS and garnoї armor. To complete the Voronin quest for a TPc 301 request with optics, converted into a sniper rifle, after successful completion, solve the problem with Vintar. You will find the TPc 301 itself with optics in a small camp of recruits in the Army warehouses, outside the village of bloodsuckers. You can buy cartridges to Vintar from the seller for Debt. With that light armor, on the verge, if you don’t like Seva, you can get it from the Svoboda grouping, the base of which is also stocked in the Army warehouses. Give them a couple of neutral quests, as a way to save the wild boars from the base, and to drive in the yard, and you take away the favorability and a good discount on goods from their barigs. Quests can be taken like from Lukasz - the “Freedom” gang, so from third-party stalkers from grouping. Preferably, you can choose from someone GP37, as one of the best representatives of NATO's defense lands - to hammer a heavy-duty barrel, so that you can easily pick it up from enemies in exoskeletons.
*** At the principle, vikonannya promizhnyh zavdan is not very important, tobto. you will be able to go through the “brain waxing” with TPc 301, or you can go through the AK, if the passage will be even more difficult, then you will spend it yourself to finish the cicava part of the gri.
Otrimavshi all nebhіdne, go to the "bar'єru" - make Freedom between the locations of the Army store that Radar. If you will be in good standing with the fighters of this grouping, then you will see the attack of the Monolith without any problems, as it was not up to the speech before your arrival. I recommend not to go on the rampage - if you kill a sprig of freedom fighters, then you will have a chance to grow up GP37 without any problems. Tim is bigger, he will not be dead - a lot of Monolith soldiers are dressed in an exoskeleton and an important armor, and equipped with special automatic weapons of the VLA caliber 9mm (PAB-9 cartridges) and AK.
Radar
Look at the location, immediately call to deako isolation - you will not be able to get close to the skel, as well as equipment and objects - the stench is strong. Push straight ahead - the checkpoint is not to blame for calling you difficult, however, even before that, the right-hander can know the bag with VOG-25. If you have є zbroya from GP-25, then you will be a miraculous stock in the future. Vykhodyachi to vіdkritoї mіstsevosti not particularly "shine" - on the top of the wagon there is a sniper from SVD-63. Razbiratsya with him varto after that, as you find simple soldiers from AK, it’s better to beat Vintar VS, otherwise I’ll kill you for sure, t.k. close to a sniper, you can’t get away - in the open space you can program. Go far along the road (at the ore fox you don’t have to work, for the one that you will pass through the new one, then spend mayzhe in the center of the field camp Monolith - it will be easier for you to hone and find it). It is easier to go along the road, not clinging to the skel, because they have a lot of anomalies and a high radiation smoldering - try to go underground, because. more expensively, a monolith patrol and one more sniper are already checking on you.
Turn over the crates of the tank’s belly - there may be a sprat of grenades, which will be more ancient, throw the troch up the mountain along the road - to make a slaughter in the camp of the enemy, and also allow you to fight with the battles in a calm situation. Having risen from the chergovy patrol, climb up the hump. As the road turns behind the skeleton, get ready to fight with the RPG-7 fighter. In the shortest time, you won’t be able to win. As it happened, don’t hesitate to stick five meters in order to hide the vibe - run until you feel yoga. Rejoice and try again. So, before you can get a little bit of soldiers from the right side of the road, from the skel - the stench will be fired from the AK and especially not to become unsafe. After killing the grenade launcher, do not rush to go to the camp - kill the sniper on the fence. So you can do it calmly and pass between Ukrainians. You happen to hit a counterattack from the camp, and finish off the soldiers that you lost in the new one.
*** If your armor is already shabby, then you can take the one that lies near the trailer on the territory of the field camp - there lies the Luxurious Beryl. Zahist so sobi, but if you have no other choice, then take a varto.
Watch out, so that zombies don’t come into your back - the stench can go through the dirka in the parking lot and go around the fence, while you will deal with intelligent enemies.
*** Viyshovshi until the end, you can look into the Tabir vіdchaydushnykh - a small deaf kut on the map, right-handed on the road. There you will try to finish the opir, and the prize will be the charge for the M203 sub-barreled grenade launcher.
They gave you more snipers to shoot (right on the road, near the body of the lawn, and also on the “balcony” on the left side of the road), and two patrols. Viyshovshi up to pidyom, you are leaning on a single pillar of support, so as not to become especially unsafe. Only once you can be turbulent by throwing down the barrels with the palms, but it's not a problem - shoot at them more clearly and the problem will be solved. At the world close to the antennas, you are more and more often seen as phantoms - you bring up the images of monsters, so as not to become unsafe, but strongly excite. With these attacks, your wife's health does not change - less than a troch changes the level of protection of the brain from spleen, but it's not critical.
Go far, roaring the soldiers on the veins, those patrols were stealing. You can make your way and here, having crossed the tree, which fell behind the parkan, but the work of which is not varto - you will spend in the very center of the base, the stars will be visible from your sides. On the territory of the base, the problem is put together by a sniper on one antenna and a dozen soldiers, like spreading across the entire territory. Your meta is a tunnel, the entrance to some blocking the car. Pass through the middle of the wagon, sort out the security room and enter to the laboratory X-10.
Laboratory X-10

Don't think about what the devil's dark stalked you like in the laboratories of X-16 and X-18. No, here everything is completely civilized and inhabited, as if this term zastosovuetsya to tsikh spores.
*** At the crates of white red containers lay shells for the GP-25, as you have є tsia zbroya - the stench will be even more ancient.
Go through the corridors near the big room. Try not to make noise, because on the territory of the laboratory, a sprat of bloodsuckers bloats. You do not need to pick up the same keys from the doors or shukat hidden rooms, so just rush forward along the corridors and rooms. In one of the great bays, where the inspector will definitely call you, turn the screens on the shelves - replenish the stocks of scientific first-aid kits and cartridges. So at the far corner of the room lies the F-1. Go down the stairs and go through all the rooms to the boiler rooms. At the farthest kіmnati go up to the top with gatherings and through enough narrow corridor go out to the room to control the vipaluvachy brain. Pass right-handed to the knife switch and mix yogo ... Strіletz again in the fall of the unobtrusive ...
When you wake up, you will feel the voice of the monolith - the legendary black stone, which, nibito, vikonu bazhannya be someone who can touch the new one. As you know, if you know about the Doctor, the hallucination from the laboratory under CHAES is more likely to be induced ... Your main task is to send a request to the Pripyat skhovanka with a decoder and documents, about which the Doctor said. Hang out at the gates, let the soldiers of the Monolith check you out, as if they were able to cross your slipping to the surface. Clean the stones with grenades. Move around quietly, so that mother wants to yakus perevag in front of the opponent. Hit the fighters in the exoskeleton with nothing more than good marks in the head. If you’ve gone far enough to kill the enemy, then step out, tk. navit nedovga skirmish can greatly signify on health and the number of first-aid kits and bandages. On the way out of the laboratory, you can get a bloodsucker.
Viyshovshi back to the Radar, you will see that the situation of the troch has been chewed up through the arrival of the viyskovi, as they are actively clearing the territory from the remnants of the Monolith. Proceed to the small encampment at the base, levoruch at the exit from the laboratory, on the high ground. In one of the wagons you will find the painted armor of Freedom. Vaughn gives a clear view of the cult of anomalies, although the minus is the night without digital processing of the signal. Go back to the crossroads between the teeth and the skeleton of the UAZ - there you have an epic scene of arranging Freedom and Borg for you. If you are well-placed with both groupings, you can marvel at the result of the battle and profit from ammo and armor (G36, VAL), as well as replenish stocks of medicines and supplies in general. Where to go far - virishuvati you. You can immediately destroy in Pripyat, or turn around to Baru and with fresh forces destroy until the Chernobyl.
Pripyat
Have a glass of water near the city and at the thick of the bottom - professionals are already standing behind the horn, having guessed about the bartender at the radio station. You can come to them, the stench will help you get to the underground garages ... Wanting food about those who can help you more. If you know that the skirmish is already too hot, then you can go to the parallel street on the left side - there are a few unacceptable anomalies, so calm down here. Go ahead and see the statue, do not hurry to go out of your way - you can be checked by snipers with gauss rifles. Flip the dahi on the right side of the bots and just go out. Try to marvel not only from above, but from below - there is a lot of reinforcement from the bears from the squeak, behind which monoliths sit. At the hour of the “breakthrough” on Pryp'yatі respect, add to the upper surfaces and lower tiers of shops and installations - most of the battles go beyond the strategic points, from which you can go further, to the CHAES. For your bosses, it’s a simple mission to send a message to the hotel, because you can't miss the hotel - it's the only bigger-less peaceful place in the whole place. If you reach her, you will immediately take off the mark on the number on one of the surfaces. It is symbolic that the room will be at number 26, even if the accident at the Chernobyl nuclear power plant became April 26 ... Move quietly after the hotel, giving respect to the windows that go near the park, look at the wheel - there are at least two soldiers with gauss screws sitting there, and in the wheel behind the wheel , on the dahu of the judicial corps, sit fighting from the RPG-7. After picking up the documents in the room, the decoder and having changed the armor, as it is necessary for you, go through the booths at the stadium - the entrance to the new one will be indicated by a marker. On the vіdkritіy mіstsevosti in front of the entrance to the stadium follow the broken burning car, if you can always stand two fighters from Abakan, and for the wake of the left side - they can call you to mark the kіlka of the monolithic skeletons at the exoskeletons. If you go to the city, you can immediately go to the CHAES, just go close to the entrance, or you can go through the stadium itself. For whom it is necessary to go to the right, to the emergency entrances - at the parking lot there will be a virvanized rod, through which you will go to the stands. There is nothing new and nothing new at the stadium - a sprig of fighters from RPGs and a few valuable artifacts, which actually don’t make sense - mayzhe end of gri and children are simply nowhere to be found.
CHAES
This location can be subdivided into a sprat of parts - the first one has a victim, as it is not less than numerous enemies, but the timer until the wiki. At the other - you are myslivets, who is joking on the right path.
You appear at a clearly safe place, and then, after 20 meters, a Monolith sniper will shoot ahead of you, and from behind you will be sniped by the military. Don't interfere and don't revise all the corpses - there are a lot of decorations out of them, stripped of the past hvil attacks on the Chernobyl. Get closer to the concrete parkan. Passing through the fortifications of the transom entrance, run closer to the walls of the station. You can already see clearly without spending money on hiring snipers and “cleaning up” your own. Don't try to save everyone - it's impossible, you don't have much time. Take a break and don’t worry too much about the drive of intimidation and enemies, which will nazdoganyut you from the back - varto spend them in sight, as if you know yourselves more busy - there will be a lot of military at the station, and the helicopters will not be too much, Diyashovshi to the gate, go inside the middle - mayzhe one hour with you to them under the armored personnel carrier. Shchob Sagittarius, bending down, stachit and kіlkoh vluchen z yoga machine gun. The middle ones can be a couple of fanatics, but it won’t be a problem anymore, it’s matched with this fight, which is called. Get down at the hatch - on the first part of the location is completed.
Now you are responsible to know the entrance to the laboratory for the station, which is designing the Monolith at the sarcophase. If you want to know the entrance to the sarcophagus itself - tell you. I will say more, that the inscriptions from the Monolith are wrong, we will not be able to sort them out from the passers-by. At the first corridor, you will be hit with less than a turn - a pair of grenades will destroy both soldiers in exoskeletons. Farther, it would be better to go a little farther along the corridor and drive in two more fanatics, as if to sit on the side of the corridor. In the same place, you can take supplies, so go down lower by gatherings - check the room with a radiation background. Farther, there will be difficulties at the exit through the dirka at the wall - there you will be checked for about 7 soldiers. Bagatioh better beaten in, seeing from the door opening bіla dirka. If the stench stops coming out through the new one, go yourself and finish off the surplus of the corral. Having taken everything you need, joke down the hill. Lift it quietly, without turning on the light - on the Maidanchiks you will see two or three monoliths. Vzagali, you can throw grenades on the upper rivers, however, you need to be careful - the grenades can scoot down, and, better for everything, drive you in. Viyshovshi on a rіven, you will again close with a bunch of enemies, like pushing from both sides. Having sorted out from them, go to the next corridors. There you can find the entrance both to the sarcophagus and to the laboratory. Go to the gap with a red flashing beacon above the entrance - they will go there. If you go on the right path, then the task will change and it will be shown that you knew the entrance to the laboratory. Tse mayzhe so - you need її vіdkriti. Go to the door and press on it vikoristovuvaty (Use) - the decoder is more often recoded, and you will have problems - from the portal that opened behind you, special forces will enter the monolith. Throw grenades at their beak and plunder them with their best cherts in the head. Do not try to drive in everything and everything - it’s important, especially on high equals folding. Just check out the door and go in there.
They gave you a long shootout in the corridor - for the first time to clear the corridor, which goes straight to the door - you are often called by opponents, ozbroenі Thunder and G36. At the left corridor, you will be shot down by two, with a shotgun and FN2000 (I highly recommend picking up the armor, the deputy of the sharpened G36), and the right-hander - two snipers with gauss rifles. Having got out of the house, go far along the corridors, stalking behind small rooms - you can sit in the skin one or two soldiers. I think you already realized that the grenades will help the security guard and effectively clean up the data. Near the hall, you will see about 5 gates. Bagato can be destroyed by competently throwing a pair of F1 into the room. Further you will see into the room with lighters, installed on a stake and a hologram monolith in the center. Smash them - you will be charged for transmitting the signal to the sarcophagus. After the skin low element of life in the room, poltergeist fires are fired, in front of the fact that it was the first vipalyuvach. Knowing all the elements, to get in touch with you, to join the “svіdomostі” - a group of contributors who are in support of the Zone. I recommend that you put it as much as possible food - it will help you to better understand the plot of the grid and, it is possible, to help you know the evidence on the head of the food - what is the Zone. For example, a dialogue of opinions asks you if you want to come to them. Dalі, vyrishuvati less for you - you can come to them, and take one correct term, or move on, and continue to increase one more equal, if it will be more, virna, in my opinion, kintsіvka. Riven is built up from the sarcophagus of CHAES and faceless portals, like a way to lead you to the room, to lay the vcheni pro-svidomosti that control the noosphere. Your choice will be yours. Correctly you naidshli, chi nі - virishuvati you. Possibly, in no way do you know if there is any evidence on the subject.

Passage - the secret of the Chornobyl Zone

Stalker Mechenii is the only vantazhivka who lived in a car accident, if she swelled and fell into a ditch in the area of ​​​​the cordon pub. The water was not spared - the other passengers at the body did not suffer from the vibration, because they were already dead. A traumatic brain injury caused amnesia. The hero did not lose the name of that hero. Everything that says yoga is minulim is the “S.T.A.L.K.E.R.” tattoo that fluffy computer from photographs and laconic tasks: “Kill Strelka!”. Would you know who is the Strilec ...

Now our hero is a guest at the trader Sidorovich, whose bunker of restockings on the outskirts of Zonia is like an army checkpoint. Sidorovich is not close to the special police officer of Micheny, but the borg needs to be trained. І the seller gives the first task - to help the stalker, who has been stalked by bandits, to turn the valuable flash drive with information.

Before the house: follow the plot quests and navit vykonuvat first task is not obov'yazkovo. You can be like a militia in the wild, or take up side quests. Remember - the more often and more actively you enter the main storyline, the more you spend the light of Zoni, it will be easier to pass life stages Play, if you have valuable artifact shards for armor recovery.


Cordon

Otzhe, the initial mode. Get out of the bunker, get comfortable with the guards, read the basic information and go to the farm, the stalkers ruled. Here you can talk to people, sip your guts, listen to jokes and talk to a stalker on behalf of Vovk. You will see a pistol and ammunition, having reminded that the bandits are swearing at the motor-tractor station and three stalkers have already come close, not bothering to take the MTS by storm.

Take the back of the bus to the big road. On the right is a checkpoint of the Viysk people, you don’t need to go there. Livoruch, entrusted with a wagon and concrete blocks, in front of the place to lie wounded stalker Tolik. Help him with a first-aid kit (there is no order) and listen to the radio conversations of the helicopter, which is flying around.

Now is the first mission. Vaughn is too foldable for the beginning, so get ready. Stalkers check on you on the road - then you will have a choice: start storming with us, or try to run into bandits alone, in the style of Rimbaud. The first option is simpler, the other is tsikavish.

The bandits were fired with pistols and images. Let me down and talk from Shustrim. Tsikavo, de vin trimav nagromajuvach, why didn’t the bandits know about it? On the joys of swearing, the swearing will share with you the distribution of the valuable coat.

Before the house: right there, Shustry can give the first side quest - a search for an “ideal” costume. The suit (a unique bandit jacket with sewn-in elements to the bulletproof vest) lies where the arrow on the map indicates - at the bottom of the tunnel, the right-hander was white. Protecting the belongings of the pseudo-dog. You can turn the suit to Shustrom or kick it on yourself.

Return the flash-storage merchant and don't forget to check in at Vovk for a higher price.

The merchant can see in the city a little bit of information about the Strelka and about those who get from the Zone. It appears that the central districts of the Zone are rich in artifacts that are inaccessible for inspection through a mysterious vibrance, in which the flasks boil.

Before the house: You can take more side missions from the seller. Bagato who can get cold by the hour, so take can sense one at a time.

Reveal the secret of secret pods to the help of a bag of secret documents. Winnings on the third version of the Agroprom Institute. The problem is that the institute is in the hands of the military and taking it by storm is even more difficult. Let's do something small - how to get into the Kordon's pivnіchnu region, behind the checkpoint of the Viysk's under the wrought bridge?

There are two ways to pass pіvnіch for zruynovanі mіst. First, for the sake of joy, the trader is a livoruch on the bridge through the narrow tunnel from electrical anomalies. From a dead stalker in the CCP, you will know notes about those who blink and anomalies behind the system. Zvazhayuchi on all, vlasnik PDA catching the system incorrectly. Another option is to go right hand across the bridge through the dirka in the fence. There it’s important not to pick up the right hand, so as not to fly into the flame of radiation. Zreshtoy, soldiers can simply be shot.


Pivnichny cordon

Vyshny your successes Sidorovich vyyde on zv'yazok and zaproponuє talk z stalker on im'ya Lis - that yakraz tinyavsya here entrusted and vydbivavsya mutants zminniy svіchom. You will know the fox in one of the blasted booths. Vіn stole a few blind psіv, but to you and he himself got lost. I guess you have a first aid kit? Help the foxes to grow up with the great protection of dogs.

I myself don’t know anything about Strilka, but you can know his brother, Sirius, who lingers at the zanedbany factory for two kilometers to the pivnich. Forward! You need to break through the checkpoint, occupied by bandits, to go to the area of ​​the castle.

Warehouse of technology

Seeing Sirogo will not be so easy - the bandits flooded the district. The stinks shoot at the stalkers and try to find a way to get a radioactive zvintar of technology, which will defend the stalkers under the Bes wire.

Bis will ask you to help in the defense of the camp - yours is on the right, wait a minute. Here you can grow up with submachine guns and AKS-74U. At any rate, you happen to stock up on ammunition and first-aid kits in order to break through the bandits on the way to the pivnich, to the factory. If you are inspired by yourself, you can use the color technique and try to master yoga. The gangsters will hit the hips right away, then we will - from the day and from the night. Ammunition quickly run out - you happen to not only pick them up from the body, but also to shake the bullets that lie on the ground.

How can you just see that there is nothing more for you to do here, to go on the road to the pivnich. Do not miss the place of residence of Sirogo you - on the radio, ask you to help protect the wake of the bandits that are coming right away. And the axis is Syria itself. I'll throw you to the devil's friend - a stalker on the prіzvisko Mole, who, he is, digging up his shovanka, de Strilec saving his speech.

Before that, go to the Mole, stock up on ammunition, bandages and first-aid kits. On the way to the exit, to the NDI Agroprom, bandits settled behind concrete slabs. You can try to shoot under the protection of the napіvіdkrіh zanіznih vorіt.



Agroprom

The NDI area is controlled by soldiers - on the road you are constantly moving around with patrols. Behind the gates of the institute, stalkers are fighting against the military. Help the Mole group, and show you the entrance to the sewerage system, de Strilec if you save your valuables.

Tse underground will also bring you to the next center, where on the third version a bag is taken, as the seller needs.

Before the house: at the center of a small lake at the savage entrance of the region, you can talk to a character - a non-aggressive soldier, who will tell you that you can only get through the catacombs to the next center without noise. Do not forget, first crawl into the underground, if you want to know one silent pistol - soon you will need concealment.

Catacombi

Below you will be warmly attacked by the bandits. You don’t go there, where you can save electrical anomalies - go down by twin descents to the lower riven, into the realm of cheerful green gnats in the cold, to the drunken bloodsuckers.

Having got rid of mutants and a bunch of stray soldiers, climb down the chimneys at the skhovanka. There are two cicada speeches here. First, the rapid-fire AK-74, the only one that is unique. In a different way - a flash drive with information about Strilka. I will bring you to the stalker on behalf of Primar, one of Strelka's associates.

Proceed cautiously far from the underground and get ready to meet the first controller in the world. If you have є grani - good. Yakshcho nі - you can live. Hide yourselves by the horn and shoot him with swedish cherts, so that the vine does not seize the stalker with respect.

Having reached the evening (you may have a chance to go and drink tea), go out to the name of the earth. Vi - in the middle of the perimeter of the doslidnitsky center, and your meta - pull from the third on top of the zapovitnu valіzka.

Last Center

Go through yoga as a whole in a secret mode, do not go in, as if not hovatsya in the ward. The bag with documents is on the third version in the hall with miraculous looking accessories. On the way to get through the fight. Luckily, the helicopter is here just like that, no one is going to shoot at the character again.

The only other way to get to the roll is by brute force. Having marked your presence, immediately live at the little houses across the road, and if the soldiers jump on the open ground, fire at them through the window. At the very house of the doslidnitsky center, it is easy to take positions on the exit cells.

With a roll in your hands, turn to the area of ​​​​the cemetery and go to the pivnich, to the checkpoint "Dovgu". They let you through there, if they know that you are carrying a bag to the bartender. Yakshcho "Borg" to ask you to help with the hordes that are ticking from the area Dark Valley, Right off the bat, don't move - and the bartender will see the fee for you later.

Pozgra ї evil dogs best probіgti z plyashkoyu energy. Pist "Dovgu" shoots dogs, as if the stink of the attack of the good will marry you. You are on the territory of Baru. This is the central region, where they began to come to ask, splurge, drink in bars or fight in the Arena.

The bartender will be your next quest giver. The documents have information about the secret X-18 base here near the Dark Valley area. The doors to the laboratory have two keys. I will give you one bartender, the other one will be able to see a bandit on the Prіzvisko Borov, who has ruled his tabir not far from the entrance to the laboratory.


dark valley

If you want to drink in the valley, if you happen to pass through the high radiation, so prepare an antidote. You are unknown to the unknown borgovets on Kul's prison, who will feed the wounded bandit (you will be here, you will sneak into the area without a quest). The stalker will ask you to help him out of the ambush - two bandits lead a captive comrade, a stalker on behalf of Semyon, on the way to the factory.

Leaning on your seat, sit down at the zupinka, check, go through the docks of the bandits, and open the fire, if the stalker shoots more often. Having defeated Senya, you reject the aim of the PSO-1 and the new task - to save other stalkers from full of stalkers.

On the other side of the river, you can often go to the evacuation of the passage - and here you will go to the factory, de occupied by bandits, also through sewer pipe. Do not lick on the eyes of the war, know the place, de ZIL half-fallen into the repair pit, and having guessed the hour, shoot into the basement. It is careful to move quietly along the foothill to the courthouse. Here everything is getting richer, so take care of it more often. Bandits stand on top and patrol them. Remember about the possibility of dragging the body (key dії z left Shift).

Borov zasіv at the far end of the budіvlі on the lower surfaces. Take the key from the new one (at that hour they will open you up in a singsong voice, so take out the most important harmonics). If you want, call the stalker at the basement and at the little house outside the gate. Now you have є offended keys. You can get out of the factory for a long transition, which starts in the same life (on a daily basis) and leads to the valley.

Now you need to take by storm our factory life - those, in order, you were sitting in a seat in a sack. Get ready to shoot a lot and break through. You need to move from the inner courtyard to the left-handed place, turn right-handed and go down to the basement. There you will know the closed doors.

Laboratory X-18

First of all, you need to know the code in order to open the door to the bottom of the laboratory. The code is 1243, but as long as you don’t know it on the top of the tree near the distant room, you won’t be able to win. The main enemy here is fires of anomalies (stitch for repeats, what was prickling). A couple of snorks can also be drunk on malt. Look at the boxes that are flying, whine.

In the lower version, you will again need to know the key. Here the corridors are teeming with poltergeists and boxes that are flying, and at the great hall, there is one more dead teaching lying around, a self-sustaining pseudo-giant - it’s better to shoot it through the door opening, until the wines, roaming, galloping around the hall. Don't forget to walk up and round out the box of valuables. There is nothing ticking by the refrigerator.

Be safe and open the door with code 9524. Kill the devilish poltergeist, take a look at the mysterious flasks with marvelous images in the middle and go to the control room, where you will sleep, the first flashback will catch you from the past.

Do not forget to pick up a folder on the table. Climb back along the same path. Chotiri soldiers are not guilty of laying down great problems for you. The army attacked the factory, so you, leaning on the surface, would rather try to vibrate along the other path - to the other one on top and down through the valleys.

Documents need to be stored up to the bartender, and then they went to the hall of perekritia. You will happen to rob the hack and turn to Cordon. Show the documents to Sidorovich, she will bring them to the pivnich, the bartender.

The next step is Yantarne Lake, de laboratory X-16 transforms unsafe stalkers into zombies.

wild lands

Make your way to Burshtinovoye Lake through the Wild Lands (right in front of the pivnichny checkpoint). This majestic station is under the control of the naimants, and the stench of foreigners is not to be loved. Nezabar you will become a witness to how hired helicopters shoot down a helicopter, on which time they peacefully flew to their bunker. You may be able to vryatuvat one of the scientists, escorting him to the lake. It's not so important, as it turns out, - vcheniya namagaetsya not lie on the birth.

Behind the bridge from the fire anomalies you will see the first zombies. The stench tinyayutsya povіlno, ale vluchno shoot. Spend your way on the outskirts of the withered lake Yantarnoe.


Burshtin Lake

On the outskirts of the lake, blame all the mischievous zombies, but don't come close until wakefulness. Your meta is a bunker and Professor Sakharov, who can give you a protection for the defense services. You need to accompany the great Semyonov and protect Yogo, while you fight against the tension of the field.

The secret is to get ahead of Semyonov and blame the zombies. It's too early for the psycho-violence to kill the hero, but don't pretend to be a zombie. Sakharov looks like a zakhist to your brain. I will again happen to crawl under the ground ...

Psi-viprominyuvannya is successfully screened by an attachment, but in the eyes of the hero everything is one and the same Sirim-siro. Outside the yard, you are checked by wild zombies (not safe) and tributary snorks (and they will bring problems). Get down to the laboratory.

Laboratory X-16

The population is zvichne - zombies, snorks - on tsikh viprominyuvannyah chomus not die, even more hitayuchy snork is more than a formidable opponent. Go down to the lower one over the descents and, watching the living creatures, lean out for equal. Take care - at the great hall you happen to walk through the gatherings ahead of the hour. It’s too late to make a protest, the defender doesn’t show it for a long time.

Yaknaishvidshe blaming zombies, sequentially turn on three important ones on three equals (do not skip the first one). Leaning on the very top, turn right-handed, save yourself and play important on the control panel. Hooray, there is no more viprominyuvannya, the nebezpeka has passed, the car of the zombies will not shine on us anymore. The hero again guesses tricks from his past. Tsikavo, who is this strong old dog?

It was no longer enough to go all the way to the far hall, to get rid of the sum controller, to search the body of the Primary. You are called to us in front of the artifact suit with the effect of regeneration, and then later - documents from the X-16 laboratory. The right hand saw you at the stone pidloz - otvir. Shoot in the new one and choose a name through the tunnel. The first pair of snorks will try you for a cup of land. Around the corner, be careful - the snork is prichaivsya behind the curved piece of trumpet, which lies white of the left wall. One more jump out from around the corner, where the half-light would be. On roses, de vie vb'єte zombies (left-handed grati, right-handed - a cup of land), try to throw a trumpet for a cup of land with a piece of trumpet, which lies on it, blow a couple of grenades - two fun snorks will check for you. Stink to think, scho can catch you znenatska, that's not there, boo!

Get ready to shoot the devils at the pseudo-giant, which, having thrown boxes, will run to you, but, obviously, you will not reach. Livoruch draw zombies - you can ignore them. Run straight ahead and after two turns go up to the surface. The helicopter won't hurt anything - let off a couple of rockets through the laboratory and quickly fly out of harm's way. Tell Sakharov and turn to the Bar.

The bartender ambiguously tells you to see the "Monolit" and turn on their psionic field, to open the way for the stalkers to the pivnich. I, it would be better, now, if you have a defense against viprominuvannya, nothing (crime of dozens of evil monoliths, obviously) does not cause harm on the road. Ale, do not hurry up. Primary's notes had information about the Explorer, who was supposed to be the Doctor. Why not try to find out who is the same - Explorer and Likar?

We know the first one on pivdnі, in the region of Cordon, in front of the zruynovanim zaliznichny bridge - at the very same place, the girls were moving with the Fox. The conductor is not wealthy: “The doctor checks in a secret place. Yakshto ty in those, you know, de won.”

Well, we are with those! Turn to the pіvnіchny zahіd near the district of Agroprom and again pirnite at the sewer hatch - at your own catacombs, de vie shukali information about Strіlka. Podolavshi bandits and bloodsuckers, podnіmaytes nayomimi descents... Lіkar (the same old z see) don’t want to gravel from the sling, stowing at the new shooter and zіpsuvav znayomstvo, that without zayvi roses the hero’s knock on makіvtsі and viklad yom all, for that you will suffer from a headache. And then, having filled in the information about the skhovanka, we got the deposit at the hotel Pripyat, at room 26.

We remember this information and, having grown to the teeth, we break down on the pivnich, the storming of the Monolith earth.


Army warehouses

Army warehouses, as a control group "Svobodi", - buffer area between Barom ("Duty") and Rudim lisom (under the control of "Monolith"). Here you can join up to one of the organizations, choose a conflict. If you become “Vilniy”, you will no longer be allowed to go to Bar in a kind way, and for those who come to “Debt”, it will be easier to cross the cordon between Warehouses and Rudim Lesom - there is a checkpoint at “Svoboda”.

Help the commander of "Freedom" to attack the "Monolith", prote, varto. So you recognize the names of stalkers-sectarians.

Rudy fox

Do not go off the road - in Uzbekistan in rich places of high radiation. You will have to fight your way to the pivnich on the way. Ignore the first turn to the right - there is a deaf kut (c_kavo, what was it planned to dig there?). The other turn is to Pripyat, and then you will not be missed out of your wicked brain. Rush forward and uphill, at the beacon station of the radar. The radar itself is a psy-viprominuvannya dzherelo.

Okrim monolitivtsiv, then your enemies will become phantoms, which are the z-pіd of the earth. Shoot them on the way - the stink is easy to breathe, which cannot be said about the Monolith stalkers. At the top of the hump, the stench will try to kill you under the feet of a barrel with fingers - try to knock them out earlier. Be careful when approaching the wall, - snipers were stationed on the veins behind it. You can shoot at the duel or ignore it by overrunning the dead zone.

In front - the wall was pierced. Like a long-term check, the monoliths themselves will see you from dirka. Chim more stalkers"Monolith" you shoot the calls, the less you happen to fight in the middle. Entrance to the laboratory X-10 zahovaniya. Climb up the ramp to the car, to wash at the tunnel, and then clean the rest of the meters to the laboratory. Phantoms do not appear in front of you, you will not see docks in the middle.

Laboratory X-10

The middle of the laboratory is empty - only a few unseen bloodsuckers are scurrying along the smoky corridors. So, baiduzhe protect "Monolit" their secrets. There will be no rosettes - just live in corridors and rooms, sometimes vibivating the spirit of bloodsuckers. Passing the kіlka kіmnat іz metal balconies and majestic baloons, do not miss for example passing by the kіmnat with vimikach. Be safe. One ruh of the knife switch - and vipalyuvach mozku vіdklyucheniya, prokhіd on pіvnіch, to Pripyat and ChAES, vіlniy for all the passengers. Marvel at the devil's tower of the main character and turn on that very path.

It will be hard for the paths to the cellars - dozens of scattered monoliths block your paths of the name, literally behind the skin kut.

Call to have fun and triumph landing. Viysk stalkers marvel at the weak support that they correctly allow, that someone has already been here before them. Soldiers in armor are rather unsafe enemies, but varto break through the gates, as stalkers come to the rescue. There are a lot of them here - and free stalkers, and "Borg", and "Freedom", and navit naimantsi - all like one lamanuli on pіvnіch.

Way to Pripyat vіdkrity vsіm, zokrema and Tagged.

Porada: take a suit with you from the worst protection against radiation. On the outskirts of the CHAES wine you will be in good fortune.



Walkthrough S.T.A.L.K.E.R. Shadow of Chernobyl

Pripyat

At the entrance to your place there is a group of stalkers, who will know about your arrival. The stench will help you get through to the central Pripyat. Raju in every place is surrounded by sniper armor - the enemies appear on the roads of Khrushchev's left-handed and right-handed and virinatimut іz vikon. Having strangled the opir on the street, turn right and try to see the enemies on the balconies and at the windows of the double-topped building.

The stalkers will help you clean up the dark underground parking lot - they let you go alone. Tse is not so scary, as you can get away. You just need to get rid of the sniper on the dash opposite - the new electromagnetic screw. Hovayuchis have ukrittiah, sniper vorogіv at the hall of the hotel and go in the middle, from the narrow vіkna stribayte on da crossing and climb at the window of the suіdny building of the hotel. Your meta is number 26, uncovering the key to Zoni's secret.

Tse record. If you play it on a tape recorder, then you know that there are secret doors at the Chernobyl Nuclear Power Plant, as if you have revealed the Archer. What are you looking for for the door? Qiu taєmnitsyu mi soon rozkriёmo. In the meantime, let's play in the shooting range. It’s good for a hotel to be able to shoot filthy lads on the streets. Return special respect to the window in the kintsi corridor - those who go out to look at the wheel. Zlіva vіd wheels - not high round budіvlya z mіstsami, scho bare. cellar masonry. On the dahu її sit a monolithic іz RPG-7. Yogo nasty you can see the crack of the neck - hurry up with an optical sight. Vіn so i do not understand what yogo drove.

If you want to get to the ChAES area, you will need to show up outside the window and walk a hundred meters to the pivnich, to the entrance to the Avangard stadium. Ale persh nizh pirnuti pіd tsі sklepinnya, save yourself.

Tse is important: in front - the point of non-turning, mist, the stars you cannot turn to the Zone, to such monsters and bandits that have become so familiar. In front - a large-scale finale of the gris, and, even if bi chim won't go away, the way back for you will be the closing of the future.

Chornobyl AES

The main problem here is that everyone wants to beat you. "Monolith", which protects the approach to the station. Viysk stalkers who storm the AES from many sides. Helicopters Mi-24, which generously expand the wings and rockets. I navit BMP, like a machine gun, engraving at the entrance.

Meta here - get up to budіvlі near the area of ​​the fourth power unit. Prepare a sniper's rifle and turn the left hand for the pipe. If helicopters fly over your head and fire at the entrance (you can hear the radio conversations of soldiers, snipers and pilots), shoot a few stalkers of the Monolith in front of the gates and, obviously, shoot inside. Likewise, you are zatrimaetsya bіla tsegljanoi budіvlі pіdstantsії, turn on respect and helicopters, і infantry fighting vehicles, as well as viysk stalkers, fired by noiseless machine guns.

You can climb up to the trailer to take a breath, but it’s not varto to get hung up here. Big across the road - and carefully poke out in the old days, hovayuchis behind concrete structures, pipes and fittings. Nishі in concrete blocks is your best friend, you can get together with them, if you become stingy. Helicopters and military stalkers to turn the "Monolit" on themselves, or else you will get away. It is important to wonder why a stalker with a machine gun does not live in the future - the gray form on the gray concrete is already filthy commemorated.

If the military stalkers see at the door, the guards of the future vikidu will appear. Tse means that you have less than five khvilin, so that you can sneak into the middle of life, the first time you kill the hero. The hour is not rich, but it’s enough, so you don’t have to hurry.

Before the house: Wikid is less on the main character and less in that mood, like that one is resting on the earth. Tse means that at the end of the day, you can be rich freely, without any troubles.


Fourth power unit

Inside it is dark, radioactively and richly “Monolith”. On the nerves of the Monolith itself, the skin of a few seconds obіtsyayuchi vikonannya bazhan voice at the head.

Before the first turn, be right-handed, be careful - at the far end of the corridor, a sniper with an electromagnetic harmata will be planted. Move to the end, turn left hand and walk across the corridor. Call the livoruch at the passerby metal mesh And even more carefully, looking through the gap near the wall, shoot the Monolith stalkers. At the hall you can look for boxes.

Passing through the corridor with boxes, you can go down. There are a lot of thorns on the descents. More and more stalkers of the "Monolith" check you at the very top, behind the door opening with a guarded sign. Behind this door opening, you can choose a tip. Turn your left hand and pass the reactor by the reactor - you will be a kіntsіvka khibna. Turn right and you will find an unremarkable niche with descents that lead uphill, to the emergency light bulb, which creaks, - the tip will be true.

Hibna kіntsіvka

For the purchase of concrete and graphite, the gatherings are brought to the sirvanogo downstream of the reactor. It is possible to reach the deadly in the niche of the Monolith, as if to reach the teleporter in the white circle. You will need to walk carefully along metal structures at the sudіdnє primіshchennya, on the sheets of the hall climb onto the concrete reinforcement and stretch to the Monolith.

Vіn zdіysnit bajannya hero. And what does the hero guess himself to lie in a lot of speeches. For example, in addition, some pennies in the guts of a new one. In addition, the new reputation, the same kind of moreover, without driving in wine, vipadkovo, a batting of “Debt” and “Freedom”.

Kіnets gri. However, we have another reference to complete.

Spravzhnya kintsivka

Climb up the mountain and walk up to the secret doors on the corridor. First of all, prepare your armor and save yourself - for thirty seconds, while the code is being picked up to the door, behind your back the new stalkers "Monolith" will appear. Like only doors open, bіzhіt in the middle. You are at the secret laboratory.

Secret laboratory

Tight corridors, Natovp "Monolith" - everything is as usual. There is only a little radiation to the voice in my head. The enemies came literally behind the skin turn at the skin room. You can not hang your back from the room in the corridor, turning stalkers on yourself and shooting through metal rods.

Let's go along the left-handed corridor, and through a sprat of turns you will lean in front of the room with electronic wardrobes. There are a few stalkers here, you can run into them, like throwing grenades into the room and carefully shoot with cherg, looking out of the horn. Your meta is a dark hall with green holographic images of the Monolith in the center and six pairs of glassy tori around the perimeter.

Solving the riddle is not so important - fix the krishiti of the skelts. On the skin of the other in the room, a poltergeist with firm half-lights, which is scorched. Have fun with them in the world's need.

If there is a pair of tori vibukhne, a hologram is green until the opening of Mіchenim, which depicts the vchenogo. Mayor to explain why the Zone and who is such a Marking, and proponing a choice in the style of “a red or blue feather” has been created.

If the grave is to wait with the evidence of holograms, it will end with the first right finale. Yakshko nі - vіn again lean on the streets, and yogo's heart is burning with hunger.

Chornobyl AES

Wikid is trivaє, so in the interests of the character, it’s better to shoot the teleporter in the white of the ring, not to solder the monoliths that showed up right away. Climb up to the dachas and try to ring the trumpets.

Before the house: Sometimes the hero will be visibly shaking - it’s impossible to conduct an aiming shooter at the moment, take care. On your enemies, sho tsikavo, "shaking" does not work.

The game process on this level is straight forward - you need, without going down to the ground, to shoot from the teleporter to the teleporter, so that you can reach the guilty Zoni and talk to them to the soul. There are a lot of snipers in the ranges, but you can have a good look in the great expanses of the Chaes forests.


Climb in two steps to the sarcophagus, walk down the stairs and go down with more steps. Do not marvel at the trees, go down, but walk to the edge of the dahu and go down to the long concrete crossing. You need to get through the air to the advancing teleporter.

After two stribkiv you again leaned on the daha. Bіzhіt through the entire distance navskіs to the advancing teleporter. Vee - at the very top of the CHNES, on the dakha sarcophagus. Gatherings climb up to the scorching helicopter and trumpet. Bіlya most pіdnіzhzhya trumpet - one more teleporter. Two haircuts - and on pipelines. Turn around, climb onto the ledge and, without savage respect for the snork, kick into the devil's teleporter.

Sitting in front of a stalker with an RPG-7, you can drive it in, or you can run past it, until you understand, you can pick up a grenade launcher and remove a pistol. I'm calling the haircut! Behind the horn you are guarded by two snorks, but you can ignore them - turning to the right, run forward to the gap in the railing and boldly strike back! I see you at the concrete crossing between two pipes. In front - a break. What work? Shoot straight from the trumpets on the dachas on the right and, hiding between two tanks, take care of the snipers and archers on the dachas. To rise to a meter height, you need to clip your back on the railing. You will pass the break on the dash and again you will strebnet z going to the pipe. In front is another teleporter. To call respect - uphill, right-handed in the trumpet, two monoliths run. Know them, so that when you step on the haircut, do not drop your nose behind them. Three more haircuts without pereshkod.

And now get ready for the fact that I will again have to break through to the teleporters from the battles. Good, that before the battle, you can ring out, you can get ready and start the fire first. Skirmish, beat for a kut, we know a stalker who chased behind a pipe. Stribok. Bay middle boxes. Stribok. Hi, Sidorovich! Stribok. Walk in the labyrinth of pipes and cisterns (you can shoot at the bays from below), go up the descents and run to the attacking teleporter. Ale, do not enter before the new one, you will not save the docks.

Ahead is the final battle. There will be no monsters here - just a lot of “Monolith” stalkers, snipers on the ground and shooters from RPGs. Until then, the enemies of the sprat will simply teleport to you. As soon as I rush to the rest of the teleporter, there is no chance of survival under cross fire.

The secret is that you don’t go down by gatherings on the bay of the field, but rather down the valley. The one below can grab the tanks and pipes. The one who is in the field is the one without protection. Catch two shooters on all sides, then carefully eliminate the snipers on the dash in front. If a new party of enemies arrives, we will open ourselves up to those who have entrusted you to the dakha, then we will take care of those who walk around. The monolith from the RPG-7 sat down on the ground between the fields near the center of the Dahu.

Having changed your mind, there are no more enemies (receiving those available to you), climb up to the places with gatherings and cross the blockage from the containers. Now you have only had to climb on the daks and sprint to the rest of the portal, not giving a hell of a lot of respect to the monoliths that teleport to you.

Evil is down. Good triumph. And tse means you passed the game. I live.

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